UltimateZoneBuilder/Source/Core
MaxED d9439850f7 Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures.
Several fixes in flat/texture/patch loading and precedence. Texture loading will no longer fail when there's a texture and a flat with the same name.
2013-12-02 15:02:01 +00:00
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Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Config Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
Controls Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats. 2013-11-27 15:38:03 +00:00
Data Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
Editing Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
General Classic modes: hopefully fixed a thread-related exception while loading sprites. 2013-12-02 09:26:09 +00:00
Geometry Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
GZBuilder Classic modes: hopefully fixed a thread-related exception while loading sprites. 2013-12-02 09:26:09 +00:00
IO UDMF, Custom Fields: fixed a crash when trying to create undo snapshot for a custom field of type bool or string when the map's .dbs file is not present or it doesn't contain type info about said field. 2013-11-06 09:34:47 +00:00
Map Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled. 2013-11-29 14:45:29 +00:00
Plugins Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Properties Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Rendering Classic modes: hopefully fixed a thread-related exception while loading sprites. 2013-12-02 09:26:09 +00:00
Resources Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Types Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualModes Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
Windows Edit forms: current selection is no longer cleared when the edit is canceled. 2013-11-29 12:24:47 +00:00
ZDoom Script editor: fixed a crash when trying to compile one-line script. 2013-11-18 12:36:42 +00:00
Builder.csproj Classic modes: thing sprites are now rendered in classic modes. 2013-11-27 12:45:28 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00