UltimateZoneBuilder/Source/Core/Map
2021-09-27 16:33:35 +02:00
..
BlockEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BlockMap.cs Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
GroupInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ITaggedMapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Linedef.cs Draws vector arrow between Doom format line-to-line specials (#602) 2021-08-25 20:31:28 +02:00
MapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapElementCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapOptions.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
MapSet.cs Fixed a bug that could cause a crash when going over the maximum linedef limit 2021-07-16 17:56:55 +02:00
MergeGeometryMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sector.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
SectorBuilder.cs Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
SelectableElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SelectionType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sidedef.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
SidedefPart.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SplitLineBehavior.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Thing.cs Improved solution for issue #573 to not destroy the undo history when no player start is present 2021-06-03 12:02:51 +02:00
UniFields.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
UniValue.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
Vertex.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00