mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
29 lines
1.6 KiB
Markdown
Executable file
29 lines
1.6 KiB
Markdown
Executable file
**System requirements:**
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- 2.4 GHz CPU or faster (multi-core recommended)
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- Windows 7 or above
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- Graphics card with OpenGL 3.2 support
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**Required software on Windows:**
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- [Microsoft .Net Framework 4.7.2](https://dotnet.microsoft.com/download/dotnet-framework/net472)
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**Building on Linux:**
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These instructions are for Debian-based distros and were tested with Debian 10 and Ubuntu 18.04. For others it should be similar.
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__Note:__ this is experimental. None of the developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.
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- Install Mono. The `mono-complete` package from the Debian repo doesn't include `msbuild`, so you have to install `mono-complete` by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
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- Install additional required packages: `sudo apt install make g++ git libx11-dev mesa-common-dev`
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- Go to a directory of your choice and clone the repository (it'll automatically create an `UltimateZoneBuilder` directory in the current directory): `git clone https://git.do.srb2.org/STJr/UltimateZoneBuilder.git`
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- Compile UDB: `cd UltimateZoneBuilder && make`
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- Run UDB: `cd Build && ./builder`
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**Links:**
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- [SRB2MB thread](https://mb.srb2.org/addons/ultimate-zone-builder.6126/)
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Ultimate Doom Builder:
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- [UDB repository](https://github.com/UltimateDoomBuilder/UltimateDoomBuilder)
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- [Original forum.zdoom.org thread](https://forum.zdoom.org/viewtopic.php?f=232&t=66745)
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More detailed info can be found in the **editor documentation** (Refmanual.chm)
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