UltimateZoneBuilder/Source/Core/VisualModes
MaxED 47a84ad20f Added VOXELDEF support.
Visual mode: added "Match Brightness" action.
DECORATE parser: actor names, which contain "+" and "-" symbols, are now parsed correctly.
Fixed an error in lump ranges creation logic.
Cosmetic fixes in various warning/error messages.
Updated documentation.
2014-01-03 10:33:45 +00:00
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IVisualPickable.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualBlockMap.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualCamera.cs Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES. 2013-08-02 12:50:53 +00:00
VisualGeometry.cs Texture Browser: textures can now be filtered by size. 2013-09-26 12:43:39 +00:00
VisualMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualPickResult.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualSector.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
VisualThing.cs Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
VisualVertex.cs Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases. 2013-05-02 11:03:16 +00:00