UltimateZoneBuilder/Source/Core
MaxED d27ae9c518 Added a bath file, which can be used to make an SVN build of GZDB.
Program version, including revision number, is now updated and handled properly.
2014-01-08 15:20:56 +00:00
..
Actions
Compilers
Config Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Controls Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Data Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Editing Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
General Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
Geometry Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
GZBuilder Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
IO
Map We should copy middle texture to upper/lower parts regardless of whether they are actually required when AutoClearSidedefTextures is disabled, I suppose (aaaaand there was a logic error there). 2014-01-08 09:59:57 +00:00
Plugins
Properties Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
Rendering Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Resources Forgot to add default key... 2014-01-08 09:51:47 +00:00
Types
VisualModes
Windows Added a bath file, which can be used to make an SVN build of GZDB. 2014-01-08 15:20:56 +00:00
ZDoom
Builder.csproj Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Builder.sln