UltimateZoneBuilder/Source/Core/GZBuilder/Data
2023-09-29 21:19:18 +02:00
..
BoundingBox.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DynamicLight.cs Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
EngineInfo.cs Added option to enter additional parameters when testing a map. Resolves #646 2021-12-14 18:15:23 +01:00
GlowingFlatData.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00
LinedefColorPreset.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinksCollector.cs Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things 2023-09-29 21:19:18 +02:00
MapInfo.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ModelData.cs Added support for models in IQM format 2023-06-29 20:37:47 +02:00
ModelLoadState.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ScriptItem.cs Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
SharpCompressHelper.cs GZDB native 64-bit binary support (PR#197 by StrikerMan780) 2018-04-14 16:55:21 +03:00
SkyboxInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ThingCopyData.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00