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Actions
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
Compilers
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Config
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
Controls
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
Data
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
Editing
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
General
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Added: Tag Explorer now has polyobjects display mode.
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2015-03-11 11:38:25 +00:00 |
Geometry
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Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected.
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2015-03-07 21:38:58 +00:00 |
GZBuilder
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Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop...
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2015-03-21 19:41:54 +00:00 |
IO
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UDMF: raised sector slope precision to 7 decimal places when saving a map.
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2015-01-11 19:42:57 +00:00 |
Map
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Added, Internal, Sidedef: LowRequired() and HighRequired() checks now take UDMF slopes into account.
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2015-03-17 14:54:49 +00:00 |
Plugins
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Draw modes: linedef length labels no longer overlap linedefs.
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2014-11-12 11:22:14 +00:00 |
Properties
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Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs.
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2015-01-25 23:22:42 +00:00 |
Rendering
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Changed, "Make Brightness Gradient" action: MAPINFO FadeColor and OutsideFogColor properties are now used when first or last sector doesn't have "fadecolor" property when making a fade gradient.
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2015-02-20 13:22:43 +00:00 |
Resources
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
Types
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Edit forms: tag lists are now sorted in descending order.
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2015-02-27 14:32:29 +00:00 |
VisualModes
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
Windows
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Changed, Textures Browser: "[TEXTURES]" sub-entry should be shown for wads too.
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2015-03-21 20:08:47 +00:00 |
ZDoom
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Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop...
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2015-03-21 19:41:54 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Changed, Texture Browser: texture groups list can now be collapsed.
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2015-03-13 11:06:00 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |