mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
518d3db5ae
TEXTURES parser: part of a TEXTURES filename is now used as a path in Image Browser. For example, textures from "textures.stuff" will be located in "[TEXTURES]/stuff" in the Image Browser. TEXTURES parser: added "//$GZDB_SKIP" special comment. Parsing of the file is stopped after this comment is encountered. Updated documentation.
28 lines
1.4 KiB
HTML
28 lines
1.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="textures">
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</object>
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<div id="gz_title"><h1>TEXTURES support</h1></div>
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<div id="contents">
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<p><strong>GZDoom Builder adds support for the following TEXTURES parameters:</strong></p>
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<ul><li>FlipX, FlipY, Rotate and Blend (both styles) patch parameters.</li>
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<li>"Add", "Modulate", "Subtract", "ReverseSubtract" and "Translucent" patch Translucency Styles.</li>
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</ul>
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<p><strong>GZDoom Builder supports the following special comments:</strong></p>
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<ul>
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<li><strong>//$GZDB_SKIP</strong> - skip the rest of the current file. Useful if you don't want textures from certain files or parts of files to show up in the <a href="w_imagesbrowser.html">Image Browser</a> or want to increase resource loading speed.</li>
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</ul>
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</div>
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</body>
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