UltimateZoneBuilder/Help/gzdb/features/all_modes/texture_browser.html
2013-11-29 12:24:47 +00:00

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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
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<div id="gz_title">
<h1>Image Browser</h1>
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<div id="contents">
<table width="100%" border="0" cellspacing="3" cellpadding="3">
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<td valign="top">The Image browser displays the directory structure of a Folder, PK3 and PK7 resource, allowing you to group and find textures easier.<br />
You can filter textures by texture size. If the current game configuration supports mixed textures and flats, you can filter textures by image type using this drop down:<br />
<img src="texture_types.jpg" alt=""/><br />
<br />
<strong>Technical notice:</strong><br />
For textures defined in TEXTURES lump, the location of the first patch is used as texture path.</td>
<td><img src="texture_browser.jpg"/></td>
</tr>
</table>
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