mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
c4130499fc
Updated documentation.
28 lines
1.3 KiB
HTML
28 lines
1.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
|
<head>
|
|
<title>GZDoom Builder features</title>
|
|
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
|
|
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
|
|
</head>
|
|
<body>
|
|
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
|
|
<param name="keyword" value="Template">
|
|
</object>
|
|
<div id="gz_title">
|
|
<h1>Image Browser</h1>
|
|
</div>
|
|
<div id="contents">
|
|
<table width="100%" border="0" cellspacing="3" cellpadding="3">
|
|
<tr>
|
|
<td valign="top">The Image browser displays the directory structure of a Folder, PK3 and PK7 resource, allowing you to group and find textures easier.<br />
|
|
You can filter textures by texture size. If the current game configuration supports mixed textures and flats, you can filter textures by image type using this drop down:<br />
|
|
<img src="texture_types.jpg" alt=""/><br />
|
|
<br />
|
|
<strong>Technical notice:</strong><br />
|
|
For textures defined in TEXTURES lump, the location of the first patch is used as texture path.</td>
|
|
<td><img src="texture_browser.jpg"/></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
</body>
|