UltimateZoneBuilder/Source/Core
MaxED 5853624dc5 Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
2013-08-19 12:12:31 +00:00
..
Actions UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Compilers Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Config Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Controls Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
Data Linedef info panel: texture preview was not updated in some cases. 2013-08-05 13:46:43 +00:00
Editing Updated documentation. 2013-08-19 12:12:31 +00:00
General Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Geometry Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
GZBuilder Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
IO Updated documentation. 2013-08-19 12:12:31 +00:00
Map Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Plugins Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Properties UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
Rendering Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Resources Removed newly created sectors coloring (because it was more slow than helpful). 2013-08-14 09:02:37 +00:00
Types Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'. 2013-07-10 13:40:18 +00:00
VisualModes Updated documentation. 2013-08-19 12:12:31 +00:00
Windows Updated documentation. 2013-08-19 12:12:31 +00:00
ZDoom Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
Builder.csproj Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00