mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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53a317c0dd
Fixed, Visual mode: things in sectors affected by line slope effect were not updated when sector height was indirectly changed. Game configurations: added "internalsoundnames" property. Updated documentation ("Game Configuration - Basic Settings" page).
91 lines
1.8 KiB
C#
91 lines
1.8 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public class SoundInfo
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{
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#region ================== Enums
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public enum RolloffType
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{
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NONE,
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INVALID,
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CUSTOM,
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LINEAR,
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LOG
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}
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public enum SoundInfoType
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{
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SOUND,
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GROUP_RANDOM,
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}
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#endregion
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#region ================== Variables
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private string name;
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private List<SoundInfo> children;
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private SoundInfoType type;
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#endregion
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#region ================== Properties
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public string Name { get { return name; } }
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public List<SoundInfo> Children { get { return children; } }
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public SoundInfoType Type { get { return type; } internal set { type = value; } }
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// Sound settings
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public string LumpName;
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public float Volume;
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public float Attenuation;
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public int MinimumDistance;
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public int MaximumDistance;
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public RolloffType Rolloff;
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public float RolloffFactor;
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#endregion
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#region ================== Constructor
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public SoundInfo(string name)
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{
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this.name = name;
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children = new List<SoundInfo>();
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type = SoundInfoType.SOUND;
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// Set non-existent settings
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Volume = float.MinValue;
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Attenuation = float.MinValue;
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MinimumDistance = int.MinValue;
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MaximumDistance = int.MinValue;
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Rolloff = RolloffType.INVALID;
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RolloffFactor = float.MinValue;
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}
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// Default props constructor
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internal SoundInfo()
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{
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this.name = "#GLOBAL_PROPERTIES#";
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children = new List<SoundInfo>();
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type = SoundInfoType.SOUND;
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// Set non-existent settings
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Volume = 1.0f;
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Attenuation = 1.0f;
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MinimumDistance = 200;
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MaximumDistance = 1200;
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Rolloff = RolloffType.NONE;
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RolloffFactor = 1.0f; // Is this the default value?
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}
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#endregion
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}
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}
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