mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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ec9c3a71f9
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things. Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0. Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg.
26 lines
319 B
C#
26 lines
319 B
C#
namespace CodeImp.DoomBuilder.Rendering
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{
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public enum ModelRenderMode
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{
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NONE,
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SELECTION,
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ACTIVE_THINGS_FILTER,
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ALL,
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}
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public enum LightRenderMode
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{
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NONE,
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ALL,
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ALL_ANIMATED,
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}
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public enum ThingRenderMode
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{
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NORMAL,
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MODEL,
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VOXEL,
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WALLSPRITE,
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FLATSPRITE,
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}
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}
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