mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-17 23:51:10 +00:00
cf4b2d1935
Randomize mode: randomized pitch, roll and scale can now be applied to things. Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it. Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle. Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll. Updated documentation.
500 lines
15 KiB
C#
500 lines
15 KiB
C#
#region Namespaces
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderEffects
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{
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public partial class JitterThingsForm : Form
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{
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#region Variables
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private readonly string editingModeName;
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private readonly List<Thing> selection;
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private readonly List<VisualThing> visualSelection;
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private readonly List<ThingData> thingData;
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private readonly int MaxSafeDistance;
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private readonly int MaxSafeHeightDistance;
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private static bool relativePitch;
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private static bool relativeRoll;
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private static bool allowNegativePitch;
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private static bool allowNegativeRoll;
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private static bool relativeScale;
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private static bool allowNegativeScaleX;
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private static bool allowNegativeScaleY;
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private static bool uniformScale;
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private struct ThingData {
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public Vector3D Position;
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public int Angle;
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public int Pitch;
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public int Roll;
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public float ScaleX;
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public float ScaleY;
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public int SectorHeight;
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public int ZOffset;
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public int SafeDistance;
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public int OffsetAngle; //position jitter angle, not Thing angle!
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public float JitterRotation;
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public float JitterPitch;
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public float JitterRoll;
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public float JitterScaleX;
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public float JitterScaleY;
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public float JitterHeight;
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}
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#endregion
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#region Constructor
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public JitterThingsForm(string editingModeName) {
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this.editingModeName = editingModeName;
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this.HelpRequested += JitterThingsForm_HelpRequested;
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InitializeComponent();
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//have thing height?
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heightJitterAmmount.Enabled = General.Map.FormatInterface.HasThingHeight;
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bUpdateHeight.Enabled = General.Map.FormatInterface.HasThingHeight;
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//disable pitch/roll/scale?
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if (!General.Map.UDMF) {
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pitchAmmount.Enabled = false;
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rollAmmount.Enabled = false;
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bUpdatePitch.Enabled = false;
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bUpdateRoll.Enabled = false;
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scalegroup.Enabled = false;
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cbRelativePitch.Enabled = false;
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cbRelativeRoll.Enabled = false;
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cbNegativePitch.Enabled = false;
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cbNegativeRoll.Enabled = false;
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}
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//get selection
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selection = new List<Thing>();
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if(editingModeName == "BaseVisualMode") {
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visualSelection = ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(false);
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foreach(VisualThing t in visualSelection) selection.Add(t.Thing);
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} else {
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ICollection<Thing> list = General.Map.Map.GetSelectedThings(true);
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foreach(Thing t in list) selection.Add(t);
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}
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//update window header
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this.Text = "Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing");
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//store intial properties
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thingData = new List<ThingData>();
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foreach(Thing t in selection){
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ThingData d = new ThingData();
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Thing closest = MapSet.NearestThing(General.Map.Map.Things, t);
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if(closest != null){
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d.SafeDistance = (int)Math.Round(Vector2D.Distance(t.Position, closest.Position));
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}else{
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d.SafeDistance = 512;
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}
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if(d.SafeDistance > 0) d.SafeDistance /= 2;
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if(MaxSafeDistance < d.SafeDistance) MaxSafeDistance = d.SafeDistance;
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d.Position = t.Position;
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d.Angle = t.AngleDoom;
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d.Pitch = t.Pitch;
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d.Roll = t.Roll;
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d.ScaleX = t.ScaleX;
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d.ScaleY = t.ScaleY;
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if(General.Map.FormatInterface.HasThingHeight) {
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if(t.Sector == null) t.DetermineSector();
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if(t.Sector == null) continue;
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d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)General.Map.Data.GetThingInfo(t.Type).Height - t.Sector.FloorHeight);
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if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
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d.ZOffset = (int)t.Position.z;
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}
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thingData.Add(d);
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}
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positionJitterAmmount.Maximum = MaxSafeDistance;
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heightJitterAmmount.Maximum = MaxSafeHeightDistance;
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updateOffsetAngles();
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updateHeights();
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updateRotationAngles();
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updatePitchAngles();
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updateRollAngles();
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updateScaleX();
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updateScaleY();
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//create undo
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General.Map.UndoRedo.ClearAllRedos();
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General.Map.UndoRedo.CreateUndo("Randomize " + selection.Count +(selection.Count > 1 ? " things" : " thing"));
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//apply settings
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cbRelativeScale.Checked = relativeScale;
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cbUniformScale.Checked = uniformScale;
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cbNegativeScaleX.Checked = allowNegativeScaleX;
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cbNegativeScaleY.Checked = allowNegativeScaleY;
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cbRelativePitch.Checked = relativePitch;
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cbRelativeRoll.Checked = relativeRoll;
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cbNegativePitch.Checked = allowNegativePitch;
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cbNegativeRoll.Checked = allowNegativeRoll;
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//add event listeners
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cbRelativeScale.CheckedChanged += cbRelativeScale_CheckedChanged;
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cbUniformScale.CheckedChanged += cbUniformScale_CheckedChanged;
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cbNegativeScaleX.CheckedChanged += cbNegativeScaleX_CheckedChanged;
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cbNegativeScaleY.CheckedChanged += cbNegativeScaleY_CheckedChanged;
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cbRelativePitch.CheckedChanged += cbRelativePitch_CheckedChanged;
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cbRelativeRoll.CheckedChanged += cbRelativeRoll_CheckedChanged;
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cbNegativePitch.CheckedChanged += cbNegativePitch_CheckedChanged;
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cbNegativeRoll.CheckedChanged += cbNegativeRoll_CheckedChanged;
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//disable controls if necessary
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if (uniformScale) cbUniformScale_CheckedChanged(cbUniformScale, EventArgs.Empty);
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//tricky way to actually store undo information...
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foreach(Thing t in selection) t.Move(t.Position);
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}
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#endregion
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#region Apply logic
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private void applyTranslation(int ammount) {
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for(int i = 0; i < selection.Count; i++) {
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int curAmmount = ammount > thingData[i].SafeDistance ? thingData[i].SafeDistance : ammount;
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selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].OffsetAngle) * curAmmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].OffsetAngle) * curAmmount)));
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selection[i].DetermineSector();
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}
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updateGeometry();
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}
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private void applyRotation(int ammount) {
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for(int i = 0; i < selection.Count; i++)
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selection[i].Rotate((int)((thingData[i].Angle + ammount * thingData[i].JitterRotation) % 360));
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void applyPitch(int ammount) {
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int p;
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for(int i = 0; i < selection.Count; i++) {
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if (cbRelativePitch.Checked) {
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p = (int)((thingData[i].Pitch + ammount * thingData[i].JitterPitch) % 360);
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} else {
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p = (int)((ammount * thingData[i].JitterPitch) % 360);
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}
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selection[i].SetPitch(p);
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}
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void applyRoll(int ammount) {
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int r;
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for (int i = 0; i < selection.Count; i++) {
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if (cbRelativeRoll.Checked) {
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r = (int)((thingData[i].Roll + ammount * thingData[i].JitterRoll) % 360);
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} else {
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r = (int)((ammount * thingData[i].JitterRoll) % 360);
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}
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selection[i].SetRoll(r);
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}
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void applyHeight(int ammount) {
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for(int i = 0; i < selection.Count; i++) {
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int curAmmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + ammount));
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selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmmount * thingData[i].JitterHeight);
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}
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updateGeometry();
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}
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private void applyScale() {
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if(cbUniformScale.Checked) {
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applyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleX.Value, (float)maxScaleX.Value);
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} else {
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applyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleY.Value, (float)maxScaleY.Value);
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}
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//update view
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if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay();
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}
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private void applyScale(float minX, float maxX, float minY, float maxY) {
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if(minX > maxX) General.Swap(ref minX, ref maxX);
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if(minY > maxY) General.Swap(ref minY, ref maxY);
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float sx, sy;
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float diffX = maxX - minX;
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float diffY = maxY - minY;
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for(int i = 0; i < selection.Count; i++) {
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if (cbRelativeScale.Checked) {
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sx = thingData[i].ScaleX + minX + diffX * thingData[i].JitterScaleX;
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sy = thingData[i].ScaleY + minY + diffY * thingData[i].JitterScaleY;
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} else {
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sx = minX + diffX * thingData[i].JitterScaleX;
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sy = minY + diffY * thingData[i].JitterScaleY;
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}
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selection[i].SetScale(sx, sy);
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}
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}
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#endregion
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#region Update logic
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private void updateGeometry() {
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// Update what must be updated
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if(editingModeName == "BaseVisualMode") {
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VisualMode vm = ((VisualMode)General.Editing.Mode);
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for(int i = 0; i < selection.Count; i++) {
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visualSelection[i].SetPosition(new Vector3D(selection[i].Position.x, selection[i].Position.y, selection[i].Sector.FloorHeight + selection[i].Position.z));
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if(vm.VisualSectorExists(visualSelection[i].Thing.Sector))
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vm.GetVisualSector(visualSelection[i].Thing.Sector).UpdateSectorGeometry(true);
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}
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} else {
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//update view
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General.Interface.RedrawDisplay();
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}
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}
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private void updateOffsetAngles() {
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.OffsetAngle = General.Random(0, 359);
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thingData[i] = td;
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}
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}
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private void updateHeights() {
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.JitterHeight = (General.Random(0, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void updateRotationAngles() {
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.JitterRotation = (General.Random(-100, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void updatePitchAngles() {
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int min = (cbNegativePitch.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.JitterPitch = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void updateRollAngles() {
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int min = (cbNegativeRoll.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.JitterRoll = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void updateScaleX() {
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int min = (cbNegativeScaleX.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.JitterScaleX = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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private void updateScaleY() {
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int min = (cbNegativeScaleY.Checked ? -100 : 0);
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for(int i = 0; i < thingData.Count; i++) {
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ThingData td = thingData[i];
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td.JitterScaleY = (General.Random(min, 100) / 100f);
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thingData[i] = td;
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}
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}
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#endregion
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#region Events
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private void bApply_Click(object sender, EventArgs e) {
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foreach(Thing t in selection) t.DetermineSector();
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this.DialogResult = DialogResult.OK;
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Close();
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}
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private void bCancel_Click(object sender, EventArgs e) {
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this.DialogResult = DialogResult.Cancel;
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Close();
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}
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private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e) {
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if (this.DialogResult == DialogResult.Cancel) {
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//undo changes
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General.Map.UndoRedo.WithdrawUndo();
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} else {
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//store settings
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relativePitch = cbRelativePitch.Checked;
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relativeRoll = cbRelativeRoll.Checked;
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relativeScale = cbRelativeScale.Checked;
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allowNegativeScaleX = cbNegativeScaleX.Checked;
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allowNegativeScaleY = cbNegativeScaleY.Checked;
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uniformScale = cbUniformScale.Checked;
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allowNegativePitch = cbNegativePitch.Checked;
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allowNegativeRoll = cbNegativeRoll.Checked;
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}
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}
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private void positionJitterAmmount_OnValueChanged(object sender, EventArgs e) {
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applyTranslation(positionJitterAmmount.Value);
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}
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private void rotationJitterAmmount_OnValueChanged(object sender, EventArgs e) {
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applyRotation(rotationJitterAmmount.Value);
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}
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private void heightJitterAmmount_OnValueChanging(object sender, EventArgs e) {
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applyHeight(heightJitterAmmount.Value);
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}
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private void pitchAmmount_OnValueChanging(object sender, EventArgs e) {
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applyPitch(pitchAmmount.Value);
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}
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private void rollAmmount_OnValueChanging(object sender, EventArgs e) {
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applyRoll(rollAmmount.Value);
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}
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private void minScaleX_ValueChanged(object sender, EventArgs e) {
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applyScale();
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}
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private void minScaleY_ValueChanged(object sender, EventArgs e) {
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applyScale();
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}
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#endregion
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#region Buttons & checkboxes events
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private void bUpdateTranslation_Click(object sender, EventArgs e) {
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updateOffsetAngles();
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applyTranslation(positionJitterAmmount.Value);
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}
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private void bUpdateHeight_Click(object sender, EventArgs e) {
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updateHeights();
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applyHeight(heightJitterAmmount.Value);
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}
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private void bUpdateAngle_Click(object sender, EventArgs e) {
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updateRotationAngles();
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applyRotation(rotationJitterAmmount.Value);
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}
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private void bUpdatePitch_Click(object sender, EventArgs e) {
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updatePitchAngles();
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applyPitch(pitchAmmount.Value);
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}
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private void bUpdateRoll_Click(object sender, EventArgs e) {
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updateRollAngles();
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applyRoll(rollAmmount.Value);
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}
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private void bUpdateScaleX_Click(object sender, EventArgs e) {
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updateScaleX();
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applyScale();
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}
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private void bUpdateScaleY_Click(object sender, EventArgs e) {
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updateScaleY();
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applyScale();
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}
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private void cbRelativePitch_CheckedChanged(object sender, EventArgs e) {
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updatePitchAngles();
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applyPitch(pitchAmmount.Value);
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}
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private void cbRelativeRoll_CheckedChanged(object sender, EventArgs e) {
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updateRollAngles();
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applyRoll(rollAmmount.Value);
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}
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private void cbNegativePitch_CheckedChanged(object sender, EventArgs e) {
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updatePitchAngles();
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applyPitch(pitchAmmount.Value);
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}
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private void cbNegativeRoll_CheckedChanged(object sender, EventArgs e) {
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updateRollAngles();
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applyRoll(rollAmmount.Value);
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}
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private void cbRelativeScale_CheckedChanged(object sender, EventArgs e) {
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applyScale();
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}
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private void cbUniformScale_CheckedChanged(object sender, EventArgs e) {
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bUpdateScaleY.Enabled = !cbUniformScale.Checked;
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minScaleY.Enabled = !cbUniformScale.Checked;
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maxScaleY.Enabled = !cbUniformScale.Checked;
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minScaleYLabel.Enabled = !cbUniformScale.Checked;
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maxScaleYLabel.Enabled = !cbUniformScale.Checked;
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applyScale();
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}
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private void cbNegativeScaleX_CheckedChanged(object sender, EventArgs e) {
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updateScaleX();
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applyScale();
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}
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private void cbNegativeScaleY_CheckedChanged(object sender, EventArgs e) {
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updateScaleY();
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applyScale();
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}
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#endregion
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//HALP!
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private void JitterThingsForm_HelpRequested(object sender, HelpEventArgs hlpevent) {
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General.ShowHelp("gzdb/features/all_modes/jitter.html");
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hlpevent.Handled = true;
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}
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}
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}
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