mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cf4b2d1935
Randomize mode: randomized pitch, roll and scale can now be applied to things. Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it. Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle. Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll. Updated documentation. |
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JitterSectorsForm.cs | ||
JitterSectorsForm.Designer.cs | ||
JitterSectorsForm.resx | ||
JitterThingsForm.cs | ||
JitterThingsForm.Designer.cs | ||
JitterThingsForm.resx | ||
JitterVerticesForm.cs | ||
JitterVerticesForm.Designer.cs | ||
JitterVerticesForm.resx | ||
MenusForm.cs | ||
MenusForm.Designer.cs | ||
MenusForm.resx | ||
ObjImportSettingsForm.cs | ||
ObjImportSettingsForm.Designer.cs | ||
ObjImportSettingsForm.resx |