mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 04:41:00 +00:00
cf4b2d1935
Randomize mode: randomized pitch, roll and scale can now be applied to things. Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it. Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle. Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll. Updated documentation.
46 lines
2.3 KiB
HTML
46 lines
2.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
|
<head>
|
|
|
|
<title>GZDoom Builder features</title>
|
|
|
|
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
|
|
<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
|
|
</head>
|
|
<body>
|
|
|
|
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
|
|
<param name="keyword" value="Template">
|
|
</object>
|
|
|
|
<div id="gz_title">
|
|
<h1>Randomize</h1>
|
|
</div>
|
|
|
|
<div id="contents">
|
|
<p>Randomize mode can be used to add some randomness to any kind of selection, which can be helpful when you are creating natural (caves) or distorted (CAVES IN HELL!!!) environments. </p>
|
|
<p><b>Menu path:</b> Mode -> Randomize.<br />
|
|
<b>Action category:</b> Transform.<br />
|
|
<b>Default key:</b> Ctrl-J.<br />
|
|
<table border="0" cellspacing="3" cellpadding="3">
|
|
<tr>
|
|
<td><strong>Before:</strong></td>
|
|
<td><strong>After:</strong></td>
|
|
</tr>
|
|
<tr>
|
|
<td><img src="jitter2.jpg" alt="" width="295" height="211" /></td>
|
|
<td><img src="jitter3.jpg" alt="" width="257" height="211" /></td>
|
|
</tr>
|
|
</table>
|
|
<p>This function can be applied to any kind of selection from both Classic and Visual modes.
|
|
Depending on selection type, different sets of settings can be used:<br />
|
|
<br />
|
|
When vertices or linedefs are selected in <strong>Vertices</strong> or <strong>Linedefs mode</strong>, or only walls are selected in <strong>Visual mode</strong>, you'll get this:</p>
|
|
<p><img src="jitter_verts.jpg" alt="" /></p>
|
|
<p>When sectors are selected in <strong>Sectors mode</strong>, or floors/ceilings are selected in <strong>Visual mode</strong>, you'll get this:</p>
|
|
<p><img src="jitter_sectors.jpg" alt="" /></p>
|
|
<p>When things are selected in <strong>Things</strong> or <strong>Visual mode</strong>, you'll get this:</p>
|
|
<p><img src="jitter_things.jpg" alt="" /></p>
|
|
<p>You can use <img src="jitter_update.jpg" alt="" width="22" height="24" /> button to update random values for a given property.</p>
|
|
</div>
|
|
</body>
|