UltimateZoneBuilder/Help/gzdb
MaxED cf4b2d1935 Renamed Jitter mode to Randomize mode.
Randomize mode: randomized pitch, roll and scale can now be applied to things.
Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it.
Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle.
Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll.
Updated documentation.
2014-05-03 14:44:59 +00:00
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features Renamed Jitter mode to Randomize mode. 2014-05-03 14:44:59 +00:00
faq.html Updated documentation. 2014-03-07 12:37:47 +00:00
gamecfg_settings.html Updated documentation. 2014-03-07 12:37:47 +00:00
gldefs.html Updated documentation. 2014-03-07 12:37:47 +00:00
gz_header.gif Updated documentation. 2013-08-19 12:12:31 +00:00
mapinfo.html Updated documentation. 2014-03-07 12:37:47 +00:00
mxd_avatar.png Updated documentation. 2013-08-19 12:12:31 +00:00
preferences.html Updated documentation. 2014-03-07 12:37:47 +00:00
preferences1.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences2.jpg Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
preferences3.jpg Updated documentation. 2014-03-07 12:37:47 +00:00
renderingpanel.jpg Updated documentation. 2013-08-19 12:12:31 +00:00
textures.html Updated documentation. 2013-08-19 12:12:31 +00:00