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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Randomize mode: randomized pitch, roll and scale can now be applied to things. Randomize mode: removed "Relative" option, because results with this option enabled were almost the same as without it. Classic modes, model rendering: selected models are now rendered using highlight color, so they no longer blend with thing rectangle/circle. Model rendering, UDMF: scale was applied incorrectly to models with pitch or roll. Updated documentation. |
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.. | ||
features | ||
faq.html | ||
gamecfg_settings.html | ||
gldefs.html | ||
gz_header.gif | ||
mapinfo.html | ||
mxd_avatar.png | ||
preferences.html | ||
preferences1.jpg | ||
preferences2.jpg | ||
preferences3.jpg | ||
renderingpanel.jpg | ||
textures.html |