UltimateZoneBuilder/Source/Core/Editing
MaxED b1df216a29 GZDoom Builder 1.07d:
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode.
Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).
Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
2012-06-07 01:06:37 +00:00
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ClassicMode.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
CopyPasteManager.cs Fixed some problems with copy/paste in modes where it can't be used. 2011-12-03 14:49:53 +00:00
CustomThingsFilter.cs Added classes/functions for plugins to create and/or select new/existing things filters 2009-07-05 10:26:57 +00:00
EditingManager.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
EditMode.cs GZDoom Builder 1.07d: 2012-06-07 01:06:37 +00:00
EditModeAttribute.cs Added default start mode option to configuration dialog (see Modes tab) 2009-07-09 15:15:49 +00:00
EditModeInfo.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
GridSetup.cs Fixed a bug that allowed to place vertices and things outside the map format grid boundaries 2010-08-13 18:32:21 +00:00
NullThingsFilter.cs Things filter now also hides things in le Mode de la Visuale 2009-06-17 16:52:28 +00:00
ThingsFilter.cs Fixed a bug with pasted things when the Things Filter is used. 2011-12-02 21:03:05 +00:00
UndoManager.cs Added maximum number of map element checks (now you can't corrupt your map when exceeding the format's limits) 2010-08-15 19:43:00 +00:00
UndoSnapshot.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00