mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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b1df216a29
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode. Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map). Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it. |
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ClassicMode.cs | ||
CopyPasteManager.cs | ||
CustomThingsFilter.cs | ||
EditingManager.cs | ||
EditMode.cs | ||
EditModeAttribute.cs | ||
EditModeInfo.cs | ||
GridSetup.cs | ||
NullThingsFilter.cs | ||
ThingsFilter.cs | ||
UndoManager.cs | ||
UndoSnapshot.cs |