UltimateZoneBuilder/Build/Configurations/Includes
MaxED cd75b4e30e Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
Linedefs mode: event arrows were not redrawn after updating vertex insert indicator.
Configurations: some titles were too long to be displayed properly in the interface.
2014-01-27 11:18:24 +00:00
..
Boom_generalized.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Boom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Boom_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
Boom_things.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
Common.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
Doom2_things.cfg Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures. 2012-09-05 10:31:32 +00:00
Doom_linedefs.cfg Fixed some configuration inaccuracies. 2010-10-03 13:39:37 +00:00
Doom_misc.cfg Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format. 2013-08-09 08:39:45 +00:00
Doom_sectors.cfg Fixed incorrect sector effects flashing speeds in the descriptions 2009-08-22 21:21:40 +00:00
Doom_texturesets.cfg @ Total restructure of the game configuration includes 2009-07-30 18:10:57 +00:00
Doom_things.cfg 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
Game_Doom.cfg UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
GZDoom_things.cfg Linedef flags were not translated properly when a map format was changed to/from UDMF. 2013-05-27 12:20:15 +00:00
Hexen_linedefs.cfg Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
Hexen_misc.cfg Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00
UDMF_misc.cfg UDMF: added "waterzone" sector flag. 2013-08-10 09:06:24 +00:00
ZDoom_common.cfg Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ZDoom_generalized.cfg 2012-04-17 19:13:47 +00:00
ZDoom_linedefs.cfg Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
ZDoom_misc.cfg Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ZDoom_sectors.cfg Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly. 2014-01-27 11:18:24 +00:00
ZDoom_things.cfg Added ThingSlope patch by Boris (adds support for Sector tilt things (9502 and 9503) in Visual mode). 2014-01-20 11:44:41 +00:00