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102 lines
5.1 KiB
Text
Executable file
102 lines
5.1 KiB
Text
Executable file
GZDoom Builder command-line arguments
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==========================================================================================
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Usage:
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GZBuilder.exe [wadfile] [-map mapname] [-cfg configname] [-delaywindow] [-nopreferences]
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[-strictpatches] [-portable] [-resource wad|dir|pk3 [roottextures]
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[rootflats] [strictpatches] [notest] resourcename]
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==========================================================================================
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Parameters:
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wadfile
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This is a .WAD file to load immediately after Doom Builder has started up. Unless -map
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and -cfg are used, this will show the map-options dialog.
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-map "mapname"
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Where "mapname" is the name of the map (map header lump name) such as MAP01 or E1M1. When
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specified, this will indicate the map to load from the specified wad file. Use in
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combination with -cfg to provide the required information to skip the map-options dialog.
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-cfg "configname"
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-config "configname"
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Where "configname" is a game configuration filename, for example, "ZDoom_DoomHexen.cfg".
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Do NOT include the path, all game configurations must be in the Configurations subfolder.
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When used in combination with -map this will provide the required information to load a
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map directly and skip the map-options dialog.
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-delaywindow
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This delays showing the main interface window until the automatic map loading from
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command line parameters is completed, and the program is not terminating yet. This is
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usefull for plugins that can be used to perform batch processes where the showing of the
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main interface window is not desired. If a plugin completes it's actions on map load and
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terminates the application immediately, the main window will not be shown at all.
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-nosettings
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When this parameter is specified, Doom Builder will not load your preferences or game
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configuration settings and will use the default settings instead. You will not lose your
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original settings, but when this parameter is specified your settings will not be saved.
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-strictpatches
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Specify this parameter to enforce strictly loading texture patches from between P_START
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and P_END marker lumps only. This can solve lump name conflicts, but old WAD files do not
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always adhere to this rule.
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-portable
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The editor will be launched in portable mode. It will use the "UDBuilder.cfg" located in
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the program directory instead of the one located in the
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"%LocalAppData%\Doom Builder\UDBuilder.cfg" to load and save program settings. Log and
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crash report files will be also created in the program directory.
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-resource <resource type> [flags] "path\to\resource"
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When -wadfile is specified, the -resource option can be used to add additional resources
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that must be loaded along with the wad file. Note that these are added to the resources
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which are automatically loaded due to the selection of a game configuration. You can
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repeat this option for any number of resources you wish to add. As always, the last
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specified resource will override any data in earlier specified resource.
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This parameter has the following arguments:
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wad|dir|pk3 Either 'wad', 'dir' or 'pk3' must be specified to indicate how this
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resource must be loaded. This is the same as selecting the tabs in
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the resource options dialog in Doom Builder. This is required.
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roottextures This specifies that any images in the root directory of the resource
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must be loaded as textures. This is optional and can only be
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specified for directory resources.
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rootflats This specifies that any images in the root directory of the resource
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must be loaded as flats. This is optional and can only be
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specified for directory resources.
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strictpatches Set this for wad resources to load patches with strict rules to
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solve lump name conflicts. Same as -strictpatches described above.
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This is optional and can only be specified for wad resources.
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notest Indicates that this resource will not be included in the parameters
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for the game engine when testing the map. This is optional.
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==========================================================================================
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Examples:
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This loads the file "Ubermegawad.wad" after Doom Builder is initialized and shows the
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map-options dialog:
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GZBuilder.exe "C:\Games\Doom\My Maps\Ubermegawad.wad"
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Same as the example above, but now without showing the map-options dialog and instead
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immediately loads map MAP23 with the game configuration for Doom 2:
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GZBuilder.exe "C:\Games\Doom\My Maps\Ubermegawad.wad" -map MAP23 -cfg "Doom_Doom2Doom.cfg"
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Same as the example above, but using one of GZDoom game configurations with added wad
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file resource and PK3 file resources:
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GZBuilder.exe "C:\Games\Doom\My Maps\Ubermegawad.wad" -map MAP23 -cfg "GZDoom_DoomUDMF.cfg"
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-resource pk3 notest "C:\GZDoom\gzdoom.pk3"
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-resource wad strictpatches "C:\Games\Doom\gothtextures.wad"
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-resource pk3 "C:\Games\Doom\hardmonsters.pk3"
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