UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED cb1eb1de83 Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last.
Changed, Map Analysis mode: the view is now much more zoomed after clocking on a "Check very short linedefs" error check result.
Removed single testing engine launchable by the editor at once limitation (it worked properly only when using Test map actions anyway).
Fixed: re-did the fix for invalid geometry created when drawing very large grids from R2653, because it caused other issues.
2016-06-19 00:09:53 +00:00
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ClassicModes Changed: "Unable to save the map: there are too many unique sidedefs!" error message now displays info about sidedefs counts before and after sidedef compression. 2016-06-17 20:44:14 +00:00
ErrorChecks Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
FindReplace Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. 2016-06-08 00:06:20 +00:00
General Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
Interface Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2016-06-06 21:06:01 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
Resources Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
VisualModes Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
BuilderModes.csproj Added, Map Analysis mode: added "Check unknown actions and effects" check. 2016-05-13 14:42:15 +00:00