mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
5cb573d938
Enhanced scripting workflow. Thing and linedef arguments can now have default value in configuration files. Fixed laggy visual camera movement on systems with big uptime. Fixed incorrect alignment of Things with "hangs" flag in GZDoom Visual mode. Fixed Editor crash when nodebuilder fails to build map. A window with error description will be shown instead. Doom light levels were used even in maps in non-doom map format. Tag Explorer plugin: Elements list wasn't updated when map element was deleted. Pugin wasn't disposed properly, which may led to Doom Builder 2 crash on map close. Fixed plugin crash after opening another map. Fixed unresponsive text entry in Filter text box. Fixed plugin crash when Doom Builder can't determmine thing category ("UNKNOWN" category will be used instead).
71 lines
No EOL
2.8 KiB
C#
71 lines
No EOL
2.8 KiB
C#
namespace CodeImp.DoomBuilder.Windows
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{
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partial class ScriptEditorForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if(disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ScriptEditorForm));
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this.editor = new CodeImp.DoomBuilder.Controls.ScriptEditorPanel();
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this.SuspendLayout();
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//
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// editor
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//
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this.editor.BackColor = System.Drawing.SystemColors.Control;
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this.editor.Dock = System.Windows.Forms.DockStyle.Fill;
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this.editor.Location = new System.Drawing.Point(0, 0);
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this.editor.Name = "editor";
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this.editor.Size = new System.Drawing.Size(729, 578);
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this.editor.TabIndex = 0;
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this.editor.TabStop = false;
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//
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// ScriptEditorForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
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this.ClientSize = new System.Drawing.Size(729, 578);
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this.Controls.Add(this.editor);
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this.DoubleBuffered = true;
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.KeyPreview = true;
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this.Name = "ScriptEditorForm";
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this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
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this.Text = "GZDoom Builder Script Editor";
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this.Load += new System.EventHandler(this.ScriptEditorForm_Load);
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this.Shown += new System.EventHandler(this.ScriptEditorForm_Shown);
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this.Move += new System.EventHandler(this.ScriptEditorForm_Move);
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ScriptEditorForm_FormClosing);
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this.HelpRequested += new System.Windows.Forms.HelpEventHandler(this.ScriptEditorForm_HelpRequested);
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this.ResizeEnd += new System.EventHandler(this.ScriptEditorForm_ResizeEnd);
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this.ResumeLayout(false);
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}
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#endregion
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private CodeImp.DoomBuilder.Controls.ScriptEditorPanel editor;
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}
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} |