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Actions
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
Compilers
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Config
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Controls
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Data
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Editing
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
General
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Geometry
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
GZBuilder
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
IO
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Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
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2013-07-23 14:25:03 +00:00 |
Map
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Plugins
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
Properties
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UDMF: sidedef flags are now defined in game configuration instead of being hardcoded.
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2013-07-19 15:30:58 +00:00 |
Rendering
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Resources
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Added "File -> Open Map in current WAD" command (default shortcut is Ctrl-Shift-O).
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2013-07-23 14:25:03 +00:00 |
Types
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Added RandomFloat Universal field type. To use it, change Filed type to "Decimal (random)" and enter a value as 'min max'.
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2013-07-10 13:40:18 +00:00 |
VisualModes
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Windows
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
ZDoom
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Renderer now works much faster in 2D modes.
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2013-07-29 08:50:50 +00:00 |
Builder.csproj
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Err... Forgot to add this
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2013-07-29 09:01:02 +00:00 |
Builder.sln
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Sector Edit form and Linedef Edit form now support float texture offsets.
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2013-07-08 13:13:28 +00:00 |