UltimateZoneBuilder/Source/Core/Editing
2016-12-27 16:59:20 +03:00
..
ClassicMode.cs Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
CopyPasteManager.cs Restored the ability to paste map elements copied in DB2/DB64. 2016-11-10 12:07:12 +00:00
CustomThingsFilter.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
EditingManager.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
EditMode.cs Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). 2016-08-29 10:06:16 +00:00
EditModeAttribute.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
EditModeInfo.cs Added Preferences -> Editing -> "Switch view modes when switching to the same Classic Mode" option (disabled by default). When enabled, view mode will be switched between "view floor textures" and "view ceiling textures" when activating the same 2D mode repeatedly. 2016-06-06 21:06:01 +00:00
GridSetup.cs Added: minimum grid size is now 0.125 instead of 1. 2016-12-27 16:59:20 +03:00
NullThingsFilter.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ThingsFilter.cs Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
UndoManager.cs Fixed, Linedefs mode: fixed a crash on undoing linedef draw when trying to update a text label for disposed linedef. 2016-04-18 08:10:30 +00:00
UndoSnapshot.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00