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Actions
Texture Browser Form: swapped foreground and background colors of texture size labels.
2014-12-03 23:15:26 +00:00
Compilers
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Config
Added more thorough map name validation logic to New/Open/Switch Map forms.
2014-12-30 13:21:01 +00:00
Controls
High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
2015-01-05 14:56:44 +00:00
Data
Internal: moved TNT1A0 ignoring logic to a more adequate place (why these "proper implementation" ideas always occur right AFTER I commit stuff?..)
2014-12-30 20:39:45 +00:00
Editing
Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen.
2014-12-29 09:19:20 +00:00
General
DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
2015-01-03 18:43:37 +00:00
Geometry
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
GZBuilder
High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
2015-01-05 14:56:44 +00:00
IO
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Map
Added more checks and fixed incorrect flag assignment in UDMF -> Hexen action conversion from r2155.
2014-12-29 18:15:53 +00:00
Plugins
Draw modes: linedef length labels no longer overlap linedefs.
2014-11-12 11:22:14 +00:00
Properties
Several items can now be selected at once in Resource List Editor.
2014-12-12 13:21:52 +00:00
Rendering
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Resources
Fixed: some controls had inconsistent auto-scaling mode.
2014-12-24 18:32:24 +00:00
Types
Added AngleByteHandler (type 22).
2014-12-08 21:06:08 +00:00
VisualModes
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
2014-12-22 21:36:49 +00:00
Windows
High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
2015-01-05 14:56:44 +00:00
ZDoom
DECORATE parser: added special handling for ZDoom's special sprite names (namely TNT1, "####" and "----").
2015-01-03 18:43:37 +00:00
app.manifest
Added more thorough map name validation logic to New/Open/Switch Map forms.
2014-12-30 13:21:01 +00:00
Builder.csproj
Added more thorough map name validation logic to New/Open/Switch Map forms.
2014-12-30 13:21:01 +00:00
Builder.sln
Removed UDMFControls plugin.
2013-08-10 11:28:51 +00:00