UltimateZoneBuilder/Source/Core
2021-03-22 12:11:25 +01:00
..
Actions Fix cursor visible on Linux when in 3D mode 2020-09-13 23:43:11 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288 2021-03-22 10:41:21 +01:00
Controls Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392 2021-03-22 12:11:25 +01:00
Data Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122 2021-02-13 15:12:49 +01:00
Editing Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463 2021-03-21 22:58:06 +01:00
General Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531 2021-02-27 17:47:37 +01:00
Geometry Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
GZBuilder Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
IO Fixed a problem where the last line of UDMF maps were not parsed correctly 2021-01-31 18:11:10 +01:00
Map Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529. 2021-02-20 13:11:03 +01:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid 2021-02-06 15:09:16 +01:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Some refactoring related to visual sloping 2021-02-13 09:57:09 +01:00
Windows Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation 2021-03-22 10:56:31 +01:00
ZDoom Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Small cleanups to the build process 2021-02-28 11:30:13 +01:00
BuilderMono.csproj Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00