UltimateZoneBuilder/Source/Geometry/Angle2D.cs

68 lines
1.5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
#endregion
namespace CodeImp.DoomBuilder.Geometry
{
public struct Angle2D
{
#region ================== Constants
public const float PI = (float)Math.PI;
public const float PIHALF = (float)Math.PI * 0.5f;
public const float PI2 = (float)Math.PI * 2f;
public const float PIDEG = 57.295779513082320876798154814105f;
#endregion
#region ================== Methods
// This normalizes an angle
public static float Normalized(float a)
{
while(a < 0f) a += PI2;
while(a > PI2) a -= PI2;
return a;
}
// This returns the difference between two angles
public static float Difference(float a, float b)
{
float d;
// Calculate delta angle
d = Normalized(a) - Normalized(b);
// Make corrections for zero barrier
if(d < 0f) d += PI2;
if(d > PI) d = PI2 - d;
// Return result
return d;
}
#endregion
}
}