UltimateZoneBuilder/Source/Geometry
codeimp 4b2e0285f2 - started on the line drawing mode
- removed some unneeded 'unsafe' modifiers
2008-04-20 22:54:24 +00:00
..
Angle2D.cs fixed ear-clipping trace bug with vertices that are used more than once in the same sector 2008-01-08 18:52:20 +00:00
BSPTriangulator.cs - added dragging mode for sectors 2008-02-19 19:04:19 +00:00
EarClipTriangulator.cs renamed TracePath to SidedefsTracePath because there will be other kinds of path traces 2008-04-19 17:31:53 +00:00
EarClipVertex.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
GLNodesTriangulator.cs - added dragging mode for sectors 2008-02-19 19:04:19 +00:00
Line2D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00
LinedefAngleSorter.cs - started on the line drawing mode 2008-04-20 22:54:24 +00:00
Polygon.cs implemented cutting! ear clipping algorithms are now complete i think. 2008-01-07 23:03:36 +00:00
SidedefAngleSorter.cs triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
SidedefsTracePath.cs renamed TracePath to SidedefsTracePath because there will be other kinds of path traces 2008-04-19 17:31:53 +00:00
TriangleList.cs added ear clipping (outer polygon only, still have to implement cutting) 2008-01-07 19:10:23 +00:00
Triangulator.cs - added dragging mode for sectors 2008-02-19 19:04:19 +00:00
Vector2D.cs triangulation fixes, put the TriangulatorMode back in and some visibility range checking in visual mode 2008-01-18 19:52:19 +00:00
Vector3D.cs rendering from vertexbuffers and slimdx update 2007-07-07 09:40:34 +00:00