UltimateZoneBuilder/Source/Core/ZDoom
MaxED 91e1fbbd53 Internal: added SNDSEQ parser.
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
Documentation: updated "(G)ZDoom text lumps support" page.
Updated udmf_zdoom.txt.
2015-05-28 13:45:01 +00:00
..
ActorStructure.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
DecorateParser.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
PatchStructure.cs Fixed, TEXTURES parser: fixed incorrect stream rewinding when reading "Blend" patch property without a tint amount. 2015-02-19 13:50:17 +00:00
ReverbsParser.cs ReverbsParser: added duplicate reverbs ID check. 2015-01-26 08:26:52 +00:00
SndSeqParser.cs Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs DECORATE parser: added multiple actions per frame (http://zdoom.org/Changelog/7d0faa5bd5f39f1b5c721e8287f94dc04811a355/files) support. 2015-01-08 09:45:04 +00:00
TexturesParser.cs TEXTURES parser: "optional" texture definition keyword was not supported. 2015-03-04 09:37:30 +00:00
TextureStructure.cs TEXTURES parser: "optional" texture definition keyword was not supported. 2015-03-04 09:37:30 +00:00
VoxeldefParser.cs Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
ZDTextParser.cs Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions. 2015-04-29 08:36:10 +00:00