UltimateZoneBuilder/Source/Core
MaxED c500edaf8d Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs.
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
2015-06-15 09:50:22 +00:00
..
Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
Config We can use settings from parent when creating a child thing category. 2015-06-01 22:10:15 +00:00
Controls Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. 2015-06-01 21:46:28 +00:00
Data Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones. 2015-06-08 14:37:20 +00:00
Editing More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
General Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form. 2015-06-14 19:29:44 +00:00
Geometry Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly. 2015-05-26 20:10:09 +00:00
GZBuilder Fixed, Thig Edit Form, UDMF: Scale x/y linking status was not stored when closing the form. 2015-06-14 19:29:44 +00:00
IO DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
Map DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. 2015-05-31 21:11:21 +00:00
Plugins Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time. 2015-05-28 10:04:42 +00:00
Properties Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
Rendering Visual mode: looks like things lit by dynamic lights are not affected by light fading in GZDoom. 2015-06-08 09:48:25 +00:00
Resources Visual mode: highlight was nearly invisible in low-brightness areas when fog rendering was enabled. 2015-06-08 10:09:27 +00:00
Types Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
VisualModes More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
Windows Changed, Visual mode: texture alpha is now tested when highlighting doublesided linedefs. 2015-06-15 09:50:22 +00:00
ZDoom Internal: added SNDSEQ parser. 2015-05-28 13:45:01 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00