UltimateZoneBuilder/Source
2013-11-20 14:59:31 +00:00
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Core Visual mode, UDMF: "nofakecontrast", "smoothlighting" and "lightabsolute" flags are now taken into account when calculating fake contrast/smooth lighting brightness values for walls. 2013-11-20 14:59:31 +00:00
Plugins Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00