UltimateZoneBuilder/Source/Core/GZBuilder
2015-04-28 08:31:06 +00:00
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Controls Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
Data Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZDoom Fixed, ACS script names parser: we should skip inner scopes of scripts and functions. 2015-04-28 08:31:06 +00:00
md3 Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
Rendering Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00
Tools Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Windows Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
GZGeneral.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00