mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-28 06:32:25 +00:00
214 lines
5.5 KiB
C#
214 lines
5.5 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Map
|
|
{
|
|
internal class Linedef : IDisposable
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Map
|
|
private MapSet map;
|
|
|
|
// List items
|
|
private LinkedListNode<Linedef> mainlistitem;
|
|
private LinkedListNode<Linedef> startvertexlistitem;
|
|
private LinkedListNode<Linedef> endvertexlistitem;
|
|
|
|
// Vertices
|
|
private Vertex start;
|
|
private Vertex end;
|
|
|
|
// Sidedefs
|
|
private Sidedef front;
|
|
private Sidedef back;
|
|
|
|
// Cache
|
|
private float lengthsq;
|
|
private float length;
|
|
//private float angle;
|
|
|
|
// Properties
|
|
private int flags;
|
|
private int action;
|
|
private int tag;
|
|
private byte[] args;
|
|
|
|
// Disposing
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public Vertex Start { get { return start; } }
|
|
public Vertex End { get { return end; } }
|
|
public Sidedef Front { get { return front; } }
|
|
public Sidedef Back { get { return back; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public Linedef(MapSet map, LinkedListNode<Linedef> listitem, Vertex start, Vertex end)
|
|
{
|
|
// Initialize
|
|
this.map = map;
|
|
this.mainlistitem = listitem;
|
|
this.start = start;
|
|
this.end = end;
|
|
|
|
// Attach to vertices
|
|
startvertexlistitem = start.AttachLinedef(this);
|
|
endvertexlistitem = end.AttachLinedef(this);
|
|
|
|
// Calculate values
|
|
Recalculate();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Diposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Already set isdisposed so that changes can be prohibited
|
|
isdisposed = true;
|
|
|
|
// Remove from main list
|
|
mainlistitem.List.Remove(mainlistitem);
|
|
|
|
// Detach from vertices
|
|
start.DetachLinedef(startvertexlistitem);
|
|
end.DetachLinedef(endvertexlistitem);
|
|
|
|
// Dispose sidedefs
|
|
if(front != null) front.Dispose();
|
|
if(back != null) back.Dispose();
|
|
|
|
// Clean up
|
|
mainlistitem = null;
|
|
startvertexlistitem = null;
|
|
endvertexlistitem = null;
|
|
start = null;
|
|
end = null;
|
|
front = null;
|
|
back = null;
|
|
map = null;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This attaches a sidedef on the front
|
|
public void AttachFront(Sidedef s) { if(front == null) front = s; else throw new Exception("Linedef already has a front Sidedef."); }
|
|
|
|
// This attaches a sidedef on the back
|
|
public void AttachBack(Sidedef s) { if(back == null) back = s; else throw new Exception("Linedef already has a back Sidedef."); }
|
|
|
|
// This detaches a sidedef from the front
|
|
public void DetachSidedef(Sidedef s) { if(front == s) front = null; else if(back == s) back = null; else throw new Exception("Specified Sidedef is not attached to this Linedef."); }
|
|
|
|
// This recalculates cached values
|
|
public void Recalculate()
|
|
{
|
|
// Delta vector
|
|
Vector2D delta = end.Position - start.Position;
|
|
|
|
// Recalculate values
|
|
lengthsq = delta.GetLengthSq();
|
|
length = (float)Math.Sqrt(lengthsq);
|
|
//angle = delta.GetAngle();
|
|
}
|
|
|
|
// This copies all properties to another line
|
|
public void CopyPropertiesTo(Linedef l)
|
|
{
|
|
// Copy properties
|
|
l.action = action;
|
|
l.args = (byte[])args.Clone();
|
|
l.flags = flags;
|
|
l.tag = tag;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Mathematics
|
|
|
|
// This returns the shortest distance from given coordinates to line
|
|
public float DistanceToSq(Vector2D p, bool bounded)
|
|
{
|
|
Vector2D v1 = start.Position;
|
|
Vector2D v2 = end.Position;
|
|
|
|
// Calculate intersection offset
|
|
float u = ((p.x - v1.x) * (v2.x - v1.x) + (p.y - v1.y) * (v2.y - v1.y)) / lengthsq;
|
|
|
|
// Limit intersection offset to the line
|
|
if(bounded) if(u < 0f) u = 0f; else if(u > 1f) u = 1f;
|
|
|
|
// Calculate intersection point
|
|
Vector2D i = v1 + u * (v2 - v1);
|
|
|
|
// Return distance between intersection and point
|
|
// which is the shortest distance to the line
|
|
float ldx = p.x - i.x;
|
|
float ldy = p.y - i.y;
|
|
return ldx * ldx + ldy * ldy;
|
|
}
|
|
|
|
// This returns the shortest distance from given coordinates to line
|
|
public float DistanceTo(Vector2D p, bool bounded)
|
|
{
|
|
return (float)Math.Sqrt(DistanceToSq(p, bounded));
|
|
}
|
|
|
|
// This tests on which side of the line the given coordinates are
|
|
// returns < 0 for front (right) side, > 0 for back (left) side and 0 if on the line
|
|
public float SideOfLine(Vector2D p)
|
|
{
|
|
Vector2D v1 = start.Position;
|
|
Vector2D v2 = end.Position;
|
|
|
|
// Calculate and return side information
|
|
return (p.y - v1.y) * (v2.x - v1.x) - (p.x - v1.x) * (v2.y - v1.y);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|