UltimateZoneBuilder/Source/Plugins/BuilderModes/General
biwa 560d4a5828 When auto-aligning textures on floors/ceilings they can be scaled independently on slope type
Added option to select behavior (Tools -> Preferences -> Editing) of scaling when auto-aligning textures on floors/ceilings (use base scale of 1 (default), use current scale as base, never scale)
2020-04-04 18:03:40 +02:00
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Association.cs * A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing. 2017-02-14 12:33:50 -05:00
BuilderModesTools.cs Rewrite VisualBlockMap to use a quad tree 2019-12-26 00:39:15 +01:00
BuilderPlug.cs When auto-aligning textures on floors/ceilings they can be scaled independently on slope type 2020-04-04 18:03:40 +02:00
CopyStructures.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
HintLabel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LineLengthLabel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SelectionLabel.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
UndoGroup.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00