mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7ba352216d
MissingThing icon is now used when the editor is unable to load thing sprite. An error is added to error logger when the editor is unable to load thing sprite.
279 lines
6.6 KiB
C#
279 lines
6.6 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Drawing.Drawing2D;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public class PreviewManager
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{
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#region ================== Constants
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// Image format
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private const PixelFormat IMAGE_FORMAT = PixelFormat.Format32bppArgb;
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// Dimensions of a single preview image
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public static readonly int[] PREVIEW_SIZES = new int[] { 48, 64, 80, 96, 112, 128 };
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#endregion
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#region ================== Variables
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// Dimensions of a single preview image
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private int maxpreviewwidth = 64;
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private int maxpreviewheight = 64;
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// Images
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private List<Bitmap> images;
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// Processing
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private Queue<ImageData> imageque;
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// Disposing
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private bool isdisposed = false;
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#endregion
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#region ================== Properties
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// Constants
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public int MaxImageWidth { get { return maxpreviewwidth; } }
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public int MaxImageHeight { get { return maxpreviewheight; } }
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// Disposing
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internal bool IsDisposed { get { return isdisposed; } }
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// Loading
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internal bool IsLoading
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{
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get
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{
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return (imageque.Count > 0);
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}
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}
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal PreviewManager()
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{
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// Initialize
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images = new List<Bitmap>();
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imageque = new Queue<ImageData>();
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maxpreviewwidth = PREVIEW_SIZES[General.Settings.PreviewImageSize];
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maxpreviewheight = PREVIEW_SIZES[General.Settings.PreviewImageSize];
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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internal void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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foreach(Bitmap b in images) b.Dispose();
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images = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Private Methods
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// This makes a preview for the given image and updates the image settings
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private void MakeImagePreview(ImageData img)
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{
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int previewwidth, previewheight;
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int imagewidth, imageheight;
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Bitmap preview;
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Graphics g;
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lock(img)
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{
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// Load image if needed
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if(!img.IsImageLoaded) img.LoadImage();
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if(!img.LoadFailed)
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{
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imagewidth = img.Width;
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imageheight = img.Height;
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}
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else
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{
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imagewidth = img.GetBitmap().Size.Width;
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imageheight = img.GetBitmap().Size.Height;
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}
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// Determine preview size
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float scalex = (img.Width > maxpreviewwidth) ? (maxpreviewwidth / (float)imagewidth) : 1.0f;
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float scaley = (img.Height > maxpreviewheight) ? (maxpreviewheight / (float)imageheight) : 1.0f;
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float scale = Math.Min(scalex, scaley);
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previewwidth = (int)(imagewidth * scale);
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previewheight = (int)(imageheight * scale);
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if(previewwidth < 1) previewwidth = 1;
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if(previewheight < 1) previewheight = 1;
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// Make new image
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preview = new Bitmap(previewwidth, previewheight, IMAGE_FORMAT);
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g = Graphics.FromImage(preview);
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g.PageUnit = GraphicsUnit.Pixel;
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.SmoothingMode = SmoothingMode.HighQuality;
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g.PixelOffsetMode = PixelOffsetMode.None;
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g.Clear(Color.Transparent);
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// Draw image onto atlas
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Rectangle atlasrect = new Rectangle(0, 0, previewwidth, previewheight);
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RectangleF imgrect = General.MakeZoomedRect(new Size(imagewidth, imageheight), atlasrect);
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if(imgrect.Width < 1.0f)
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{
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imgrect.X -= 0.5f - imgrect.Width * 0.5f;
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imgrect.Width = 1.0f;
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}
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if(imgrect.Height < 1.0f)
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{
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imgrect.Y -= 0.5f - imgrect.Height * 0.5f;
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imgrect.Height = 1.0f;
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}
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g.DrawImage(img.GetBitmap(), imgrect);
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g.Dispose();
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// Unload image if no longer needed
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if(!img.IsReferenced) img.UnloadImage();
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lock(images)
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{
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// Set numbers
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img.PreviewIndex = images.Count;
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img.PreviewState = ImageLoadState.Ready;
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// Add to previews list
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images.Add(preview);
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}
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}
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}
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#endregion
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#region ================== Public Methods
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// This draws a preview centered in a target
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internal void DrawPreview(int previewindex, Graphics target, Point targetpos)
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{
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Bitmap image;
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// Get the preview we need
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lock(images) { image = images[previewindex]; }
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// Adjust offset for the size of the preview image
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targetpos.X += (maxpreviewwidth - image.Width) >> 1;
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targetpos.Y += (maxpreviewheight - image.Height) >> 1;
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// Draw from atlas to target
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lock(image)
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{
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target.DrawImageUnscaled(image, targetpos.X, targetpos.Y);
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}
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}
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// This returns a copy of the preview
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internal Bitmap GetPreviewCopy(int previewindex)
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{
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Bitmap image;
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// Get the preview we need
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lock(images) { image = images[previewindex]; }
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// Make a copy
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lock(image)
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{
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return new Bitmap(image);
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}
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}
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// Background loading
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// Return true when we have more work to do, so that the
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// thread will not wait too long before calling again
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internal bool BackgroundLoad()
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{
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// Get next item
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ImageData image = null;
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lock(imageque)
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{
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// Fetch next image to process
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if(imageque.Count > 0) image = imageque.Dequeue();
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}
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// Any image to process?
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if(image != null)
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{
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// Make image preview?
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if(!image.IsPreviewLoaded) MakeImagePreview(image);
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}
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return (image != null);
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}
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// This adds an image for preview creation
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internal void AddImage(ImageData image)
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{
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lock(imageque)
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{
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// Add to list
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image.PreviewState = ImageLoadState.Loading;
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imageque.Enqueue(image);
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}
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}
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#if DEBUG
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internal void DumpAtlases()
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{
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lock(images)
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{
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int index = 0;
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foreach(Bitmap a in images)
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{
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lock(a)
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{
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string file = Path.Combine(General.AppPath, "atlas" + index++ + ".png");
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a.Save(file, ImageFormat.Png);
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}
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}
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}
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}
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#endif
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#endregion
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}
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}
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