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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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c04a2e7c11
When no configuration is enabled, a message was supposed to be shown after startup. Now it actually shows up. Several configurations were missing from the "Configurations" folder.
76 lines
2.5 KiB
INI
76 lines
2.5 KiB
INI
/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "GZDoom: Doom (Doom format)";
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// This is the simplified game engine/sourceport name
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engine = "gzdoom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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// Settings common to Doom map format
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Doom_misc.cfg", "thingsfilters");
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}
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_doom");
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// Game scheme
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include("Includes\\Doom_misc.cfg", "gamedetect_either");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "doom");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\GZDoom_things.cfg", "gzdoom_lights");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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}
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