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Actions
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
Compilers
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
Config
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
Controls
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
Data
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Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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2014-07-15 08:08:57 +00:00 |
Editing
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
General
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Fixed a crash when saving a map after changing map format.
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2014-08-30 18:12:07 +00:00 |
Geometry
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Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines.
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2014-07-07 14:17:49 +00:00 |
GZBuilder
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Thing Edit form: position changes were handled differently than other similar properties.
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2014-09-03 14:07:08 +00:00 |
IO
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
Map
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Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
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2014-08-25 11:15:19 +00:00 |
Plugins
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Properties
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Screenshots Folder can now be set in the Preferences.
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2014-08-07 10:20:35 +00:00 |
Rendering
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
Resources
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Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time.
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2014-08-26 11:08:34 +00:00 |
Types
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Added "Allman-style bracing in snippets" setting (located in Preferences -> Appearance -> Script Editor).
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2014-05-15 08:32:08 +00:00 |
VisualModes
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Fixed: MapSet.GetSectorByCoordinates() returned "false" in some cases when a given coordinate was on top of sector's vertex.
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2014-08-25 11:15:19 +00:00 |
Windows
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
ZDoom
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
Builder.csproj
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Screenshots Folder can now be set in the Preferences.
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2014-08-07 10:20:35 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |