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AllTexturesSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
CompilerInfo.cs
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Map compilers are no longer copied to a temporary folder when compiling map lumps.
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2014-05-15 13:16:30 +00:00 |
ConfigurationInfo.cs
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Game Configurations form: game configurations can now be copied and pasted (a context menu is now available in the game configurations list).
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2014-07-16 13:40:42 +00:00 |
DefinedTextureSet.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
EnumItem.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
EnumList.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagTranslation.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
GeneralizedBit.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
GeneralizedOption.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IFilledTextureSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
INumberedTitle.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
LinedefActivateInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
MatchingTextureSet.cs
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Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
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2013-12-03 10:50:33 +00:00 |
NodebuilderInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
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A r1959 change in ImageSelectorControl prevented inherited classes from showing properly in Visual Studio's designer.
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2014-05-20 09:09:28 +00:00 |
ResourceTextureSet.cs
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Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
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2014-07-15 08:08:57 +00:00 |
ScriptConfiguration.cs
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Script type can now be chosen when creating a new map and changed in Map Options form.
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2014-07-11 10:13:26 +00:00 |
SectorEffectInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TagType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextureSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ThingCategory.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
ThingsFlagsCompare.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
ThingTypeInfo.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
UniversalFieldInfo.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |