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76559ae881
MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support. MAPINFO: added "#include" directive support. MAPINFO: added "$gzdb_skip" special comment support. DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property. Game configurations: added "class" property to the most of ZDoom things. Actions: removed "Reload MAPINFO" action. Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
25 lines
563 B
C#
25 lines
563 B
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class WallPolygon : List<Vector3D>
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{
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// The color that the wall should have
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public int color;
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// Constructors
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public WallPolygon() { }
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public WallPolygon(int capacity) : base(capacity) { }
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// This copies all the wall properties
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public void CopyProperties(WallPolygon target)
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{
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target.color = this.color;
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}
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}
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}
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