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BaseVisualGeometrySector.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
BaseVisualGeometrySidedef.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
BaseVisualMode.cs
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Added: minimum grid size is now 0.125 instead of 1.
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2016-12-27 16:59:20 +03:00 |
BaseVisualSector.cs
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Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
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2016-04-27 10:10:57 +00:00 |
BaseVisualThing.cs
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Updated, Visual mode: some cases when the sky hack must be applied were not handled.
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2016-11-28 20:01:47 +00:00 |
BaseVisualVertex.cs
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Added, Edit Sectors window: added UI for floor/ceiling portals.
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2016-10-11 12:58:35 +00:00 |
Effect3DFloor.cs
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Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
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2016-03-25 14:06:00 +00:00 |
EffectBrightnessLevel.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
EffectCopySlope.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
EffectGlowingFlat.cs
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Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
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2016-04-19 20:40:42 +00:00 |
EffectLineSlope.cs
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Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
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2016-10-04 09:53:38 +00:00 |
EffectPlaneCopySlope.cs
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Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef.
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2016-05-15 00:38:41 +00:00 |
EffectThingLineSlope.cs
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Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0.
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2016-05-02 18:36:17 +00:00 |
EffectThingSlope.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
EffectThingVertexSlope.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
EffectTransferCeilingBrightness.cs
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Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.
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2016-07-19 19:47:36 +00:00 |
EffectTransferFloorBrightness.cs
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Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.
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2016-07-19 19:47:36 +00:00 |
EffectUDMFVertexOffset.cs
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UDMF map format: increased maximum supported texture name length to 2048.
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2014-05-19 13:33:38 +00:00 |
IVisualEventReceiver.cs
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Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
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2016-05-12 11:32:10 +00:00 |
NullVisualEventReceiver.cs
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Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
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2016-05-12 11:32:10 +00:00 |
SectorData.cs
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Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic.
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2016-11-09 10:07:21 +00:00 |
SectorEffect.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorLevel.cs
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Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
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2016-03-25 14:06:00 +00:00 |
SectorLevelComparer.cs
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Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings.
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2016-03-25 14:06:00 +00:00 |
SectorLevelType.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
VisualFloor.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
VisualFogBoundary.cs
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Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
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2016-09-06 12:05:47 +00:00 |
VisualLower.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
VisualMiddle3D.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
VisualMiddleBack.cs
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Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
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2016-07-04 21:13:43 +00:00 |
VisualMiddleDouble.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
VisualMiddleSingle.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
VisualSidedefParts.cs
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Added, Visual mode: fog boundaries are now rendered.
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2015-12-04 12:29:22 +00:00 |
VisualUpper.cs
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Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names.
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2016-11-30 20:12:32 +00:00 |
WallPolygon.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |