UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 704ec15ce6 Added more thorough map name validation logic to New/Open/Switch Map forms.
High-DPI: added app.manifest, which enables application DPI-awareness.
High-DPI: ExceptionDialog is now displayed properly.
2014-12-30 13:21:01 +00:00
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Controls Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
Data Updated SharpCompress library from 0.8.1 to 0.10.3. This fixes inability to load certain PK7 files and grants a 2x performance boost when loading PK3 and PK7 files. 2014-12-29 12:28:40 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZDoom Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
md3 Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Rendering Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Tools Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Windows Added more thorough map name validation logic to New/Open/Switch Map forms. 2014-12-30 13:21:01 +00:00
GZGeneral.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00