..
AboutForm.cs
Changed link to UDB
2019-12-24 19:47:07 +02:00
AboutForm.Designer.cs
Fixed logos in the About form
2019-12-26 15:15:13 +02:00
AboutForm.resx
Fixed: a single selected linedef was deselected after flipping it
2021-05-19 12:59:24 +03:00
ActionBrowserForm.cs
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
2021-05-24 22:26:01 +02:00
ActionBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
ActionBrowserForm.resx
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2019-12-14 23:42:44 +02:00
AngleForm.cs
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2017-01-15 00:35:40 +02:00
AngleForm.Designer.cs
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2017-01-15 00:35:40 +02:00
AngleForm.resx
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.cs
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
BitFlagsAndOptionsForm.resx
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2017-01-15 00:35:40 +02:00
BitFlagsForm.cs
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2017-01-15 00:35:40 +02:00
BitFlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
BitFlagsForm.resx
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2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.cs
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
CenterOnCoordinatesForm.Designer.cs
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2017-01-15 00:35:40 +02:00
CenterOnCoordinatesForm.resx
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2017-01-15 00:35:40 +02:00
ChangeMapForm.cs
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
ChangeMapForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ChangeMapForm.resx
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2017-01-15 00:35:40 +02:00
ConfigForm.cs
Skip validating unchecked game config resources ( #593 )
2021-08-12 12:54:41 +02:00
ConfigForm.Designer.cs
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
2019-12-25 19:45:19 +02:00
ConfigForm.resx
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
2019-12-25 19:45:19 +02:00
CustomFieldsForm.cs
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2017-01-15 00:35:40 +02:00
CustomFieldsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
CustomFieldsForm.resx
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2017-01-15 00:35:40 +02:00
DelayedForm.cs
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2017-01-15 00:35:40 +02:00
DelayedForm.resx
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2017-01-15 00:35:40 +02:00
EffectBrowserForm.cs
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
2021-07-31 23:51:47 +02:00
EffectBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
EffectBrowserForm.resx
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2019-12-14 23:42:44 +02:00
ErrorsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
ErrorsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ErrorsForm.resx
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2017-01-15 00:35:40 +02:00
ExceptionDialog.cs
More renaming GZDB Visual Mode to just Visual Mode
2020-11-01 18:33:19 +01:00
ExceptionDialog.designer.cs
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ExceptionDialog.resx
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2017-01-15 00:35:40 +02:00
FindReplaceOptions.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
FlagsForm.cs
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2017-01-15 00:35:40 +02:00
FlagsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
FlagsForm.resx
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.cs
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.Designer.cs
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2017-01-15 00:35:40 +02:00
FlatBrowserForm.resx
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2017-01-15 00:35:40 +02:00
GridSetupForm.cs
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
GridSetupForm.Designer.cs
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
GridSetupForm.resx
Sectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612
2021-09-04 12:21:17 +02:00
IMainForm.cs
UDBScript asynchronous execution ( #684 )
2022-01-03 14:33:34 +01:00
LinedefColorPresetsForm.cs
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
2021-03-22 10:41:21 +01:00
LinedefColorPresetsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
LinedefColorPresetsForm.resx
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2017-01-15 00:35:40 +02:00
LinedefEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
LinedefEditForm.Designer.cs
Fixed nonsensical values being returned when using +++/--- in many fields.
2020-01-04 23:29:35 +01:00
LinedefEditForm.resx
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
LinedefEditFormUDMF.cs
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
LinedefEditFormUDMF.Designer.cs
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
LinedefEditFormUDMF.resx
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
MainForm.cs
Vertex rendering options ( #701 )
2022-02-06 12:19:03 +01:00
MainForm.Designer.cs
Vertex rendering options ( #701 )
2022-02-06 12:19:03 +01:00
MainForm.resx
Changed splash image and icons
2019-12-24 11:59:58 +02:00
MapOptionsForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
MapOptionsForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
MapOptionsForm.resx
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2019-12-14 23:42:44 +02:00
MenuSection.cs
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2017-01-15 00:35:40 +02:00
MessageBeepType.cs
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2017-01-15 00:35:40 +02:00
OpenMapOptionsForm.cs
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
OpenMapOptionsForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
OpenMapOptionsForm.resx
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
2021-05-29 12:04:32 +02:00
PasteOptionsForm.cs
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2017-01-15 00:35:40 +02:00
PasteOptionsForm.Designer.cs
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PasteOptionsForm.resx
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2017-01-15 00:35:40 +02:00
PluginToolbarButton.cs
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2017-01-15 00:35:40 +02:00
PreAndPostCommandsForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreAndPostCommandsForm.resx
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
PreferencesController.cs
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2017-01-15 00:35:40 +02:00
PreferencesForm.cs
Vertex rendering options ( #701 )
2022-02-06 12:19:03 +01:00
PreferencesForm.Designer.cs
Vertex rendering options ( #701 )
2022-02-06 12:19:03 +01:00
PreferencesForm.resx
When choosing a difficulty or engine in the test toolbar button the engine will not be launched immediately. This can be reverted in the preferences. Resolves #626
2021-12-11 12:43:33 +01:00
ResourceOptionsForm.cs
Changed Resource directory browser to use Win7 folder dialog, not Win9x one (reported by dpJudas)
2018-07-13 07:56:13 +03:00
ResourceOptionsForm.Designer.cs
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
2018-07-13 08:20:45 +03:00
ResourceOptionsForm.resx
Added .iwad, .ipk3, .ipk7 extensions to recognized list (reported by someone somewhere some time ago...)
2018-07-13 08:20:45 +03:00
RunExternalCommandForm.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
RunExternalCommandForm.Designer.cs
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
RunExternalCommandForm.resx
Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.
2021-09-27 16:33:35 +02:00
ScriptEditorForm.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
ScriptEditorForm.Designer.cs
Add map scripting capabilities to UDB ( #656 )
2021-11-28 14:00:24 +01:00
ScriptEditorForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
ScriptFindReplaceForm.cs
Avoid infinite recursion in script editor's Find/Replace All ( #615 )
2021-09-11 12:30:08 +02:00
ScriptFindReplaceForm.Designer.cs
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
ScriptFindReplaceForm.resx
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
ScriptGoToLineForm.cs
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2017-01-15 00:35:40 +02:00
ScriptGoToLineForm.Designer.cs
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ScriptGoToLineForm.resx
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2017-01-15 00:35:40 +02:00
SectorEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
SectorEditForm.Designer.cs
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2019-12-14 23:42:44 +02:00
SectorEditForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.cs
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
SectorEditFormUDMF.Designer.cs
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2019-12-14 23:42:44 +02:00
SectorEditFormUDMF.resx
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2019-12-14 23:42:44 +02:00
StatusInfo.cs
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2017-01-15 00:35:40 +02:00
TagStatisticsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
TagStatisticsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
TagStatisticsForm.resx
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TanColorTable.cs
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TextEditForm.cs
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TextEditForm.Designer.cs
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TextEditForm.resx
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2017-01-15 00:35:40 +02:00
TextureBrowserForm.cs
- More speed improvements to the texture browser
2019-05-31 23:11:17 +02:00
TextureBrowserForm.Designer.cs
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2019-12-14 23:42:44 +02:00
TextureBrowserForm.resx
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2019-12-14 23:42:44 +02:00
TextureSetForm.cs
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
2017-01-15 03:40:11 +02:00
TextureSetForm.Designer.cs
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2019-12-14 23:42:44 +02:00
TextureSetForm.resx
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2019-12-14 23:42:44 +02:00
ThingBrowserForm.cs
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2017-01-15 00:35:40 +02:00
ThingBrowserForm.Designer.cs
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ThingBrowserForm.resx
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2017-01-15 00:35:40 +02:00
ThingEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
ThingEditForm.Designer.cs
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ThingEditForm.resx
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ThingEditFormUDMF.cs
Game configurations: added ability to show certain UDMF fields on specific thing types only
2022-01-27 19:34:28 +01:00
ThingEditFormUDMF.Designer.cs
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2019-12-14 23:42:44 +02:00
ThingEditFormUDMF.resx
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2019-12-14 23:42:44 +02:00
ThingsFiltersForm.cs
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2017-01-15 00:35:40 +02:00
ThingsFiltersForm.Designer.cs
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ThingsFiltersForm.resx
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ThingStatisticsForm.cs
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
ThingStatisticsForm.Designer.cs
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2017-01-15 00:35:40 +02:00
ThingStatisticsForm.resx
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ToolbarSection.cs
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UpdateForm.cs
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2017-01-15 00:35:40 +02:00
UpdateForm.Designer.cs
Rebranding
2019-12-24 09:14:28 +02:00
UpdateForm.resx
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
VertexEditForm.cs
Sector/Linedef/Thing/Vertex Edit Form: the map will not be marked as changed anymore when canceling changes made in the forms, when the map wasn't marked as changed before
2021-04-01 23:31:52 +02:00
VertexEditForm.Designer.cs
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2019-12-14 23:42:44 +02:00
VertexEditForm.resx
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00