UltimateZoneBuilder/Source/Data/SimpleTextureImage.cs

113 lines
2.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.IO;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal class SimpleTextureImage : ImageData
{
#region ================== Constants
#endregion
#region ================== Variables
private string lumpname;
private float scalex;
private float scaley;
#endregion
#region ================== Constructor / Disposer
// Constructor
public SimpleTextureImage(string name, string lumpname, float scalex, float scaley)
{
// Initialize
this.scalex = scalex;
this.scaley = scaley;
this.scaledwidth = (float)width * scalex;
this.scaledheight = (float)height * scaley;
this.lumpname = lumpname;
SetName(name);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
public override void LoadImage()
{
IImageReader reader;
MemoryStream mem;
Stream patchdata;
byte[] membytes;
// Checks
if(this.IsLoaded) return;
lock(this)
{
// Get the patch data stream
patchdata = General.Map.Data.GetPatchData(lumpname);
if(patchdata != null)
{
// Copy patch data to memory
patchdata.Seek(0, SeekOrigin.Begin);
membytes = new byte[(int)patchdata.Length];
patchdata.Read(membytes, 0, (int)patchdata.Length);
mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.WriteLogLine("WARNING: Image lump '" + lumpname + "' data format could not be read, while loading texture '" + this.Name + "'!");
}
// Load the image
mem.Seek(0, SeekOrigin.Begin);
bitmap = reader.ReadAsBitmap(mem);
}
// Pass on to base
base.LoadImage();
}
}
#endregion
}
}