mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
013865e27d
Reverted "Delete Item" action to the way it worked in DB2. Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB. Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted. Draw Settings panel: upper/lower texture overrides can now be used. Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection. Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged. Redesigned hints system. They are now shown in a side panel. Edit area auto-focusing is now disabled when script editor is open. Texture Browser form: no texture group was selected when opening the form in some cases. Fixed several strange/misleading text messages.
404 lines
12 KiB
C#
404 lines
12 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using SharpCompress.Archive; //mxd
|
|
using SharpCompress.Common; //mxd
|
|
using SharpCompress.Reader; //mxd
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
internal sealed class PK3Reader : PK3StructuredReader
|
|
{
|
|
#region ================== Variables
|
|
|
|
private DirectoryFilesList files;
|
|
private ArchiveType archiveType; //mxd
|
|
private static Dictionary<string, byte[]> sevenZipEntries; //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public PK3Reader(DataLocation dl) : base(dl)
|
|
{
|
|
General.WriteLogLine("Opening " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'");
|
|
|
|
if(!File.Exists(location.location))
|
|
throw new FileNotFoundException("Could not find the file \"" + location.location + "\"", location.location);
|
|
|
|
// Make list of all files
|
|
List<DirectoryFileEntry> fileentries = new List<DirectoryFileEntry>();
|
|
|
|
//mxd
|
|
IArchive archive = ArchiveFactory.Open(location.location);
|
|
archiveType = archive.Type;
|
|
|
|
if (archive.Type == ArchiveType.SevenZip) { //random access of 7z archives works TERRIBLY slow in SharpCompress
|
|
sevenZipEntries = new Dictionary<string, byte[]>();
|
|
|
|
IReader reader = archive.ExtractAllEntries();
|
|
while (reader.MoveToNextEntry()) {
|
|
if (!reader.Entry.IsDirectory) {
|
|
MemoryStream s = new MemoryStream();
|
|
reader.WriteEntryTo(s);
|
|
sevenZipEntries.Add(reader.Entry.FilePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar), s.ToArray());
|
|
fileentries.Add(new DirectoryFileEntry(reader.Entry.FilePath));
|
|
}
|
|
}
|
|
//archive.Dispose();
|
|
//archive = null;
|
|
|
|
} else {
|
|
foreach (IEntry entry in archive.Entries) {
|
|
if (!entry.IsDirectory)
|
|
fileentries.Add(new DirectoryFileEntry(entry.FilePath));
|
|
}
|
|
}
|
|
|
|
archive.Dispose();
|
|
archive = null;
|
|
|
|
// Make files list
|
|
files = new DirectoryFilesList(fileentries);
|
|
|
|
// Initialize without path (because we use paths relative to the PK3 file)
|
|
Initialize();
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
General.WriteLogLine("Closing " + Path.GetExtension(location.location).ToUpper().Replace(".", "") + " resource '" + location.location + "'");
|
|
//if(archive != null) archive.Dispose(); //mxd
|
|
|
|
// Done
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// This finds and returns a patch stream
|
|
public override Stream GetPatchData(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetPatchData(pname);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
//mxd. Find in directories ZDoom expects them to be
|
|
foreach(string location in PatchLocations) {
|
|
string filename = FindFirstFile(location, pname, true);
|
|
if((filename != null) && FileExists(filename))
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a textue stream
|
|
public override Stream GetTextureData(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetTextureData(pname);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
// Find in patches directory
|
|
string filename = FindFirstFile(TEXTURES_DIR, pname, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This finds and returns a colormap stream
|
|
public override Stream GetColormapData(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
// Note the backward order, because the last wad's images have priority
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream data = wads[i].GetColormapData(pname);
|
|
if(data != null) return data;
|
|
}
|
|
|
|
// Find in patches directory
|
|
string filename = FindFirstFile(COLORMAPS_DIR, pname, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprites
|
|
|
|
// This finds and returns a sprite stream
|
|
public override Stream GetSpriteData(string pname)
|
|
{
|
|
string pfilename = pname.Replace('\\', '^');
|
|
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
Stream sprite = wads[i].GetSpriteData(pname);
|
|
if(sprite != null) return sprite;
|
|
}
|
|
|
|
// Find in sprites directory
|
|
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
// This checks if the given sprite exists
|
|
public override bool GetSpriteExists(string pname)
|
|
{
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
string pfilename = pname.Replace('\\', '^');
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
{
|
|
if(wads[i].GetSpriteExists(pname)) return true;
|
|
}
|
|
|
|
// Find in sprites directory
|
|
string filename = FindFirstFile(SPRITES_DIR, pfilename, true);
|
|
if((filename != null) && FileExists(filename))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Nothing found
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Voxels (mxd)
|
|
|
|
//mxd. This finds and returns a voxel stream or null if no voxel was found
|
|
public override Stream GetVoxelData(string name) {
|
|
// Error when suspended
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
// Find in any of the wad files
|
|
for(int i = wads.Count - 1; i >= 0; i--) {
|
|
Stream voxel = wads[i].GetVoxelData(name);
|
|
if(voxel != null) return voxel;
|
|
}
|
|
|
|
string pfilename = name.Replace('\\', '^');
|
|
|
|
// Find in sprites directory
|
|
string filename = FindFirstFile(VOXELS_DIR, pfilename, true);
|
|
if((filename != null) && FileExists(filename)) {
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
// Nothing found
|
|
return null;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Return a short name for this data location
|
|
public override string GetTitle()
|
|
{
|
|
return Path.GetFileName(location.location);
|
|
}
|
|
|
|
// This creates an image
|
|
protected override ImageData CreateImage(string name, string filename, int imagetype)
|
|
{
|
|
switch(imagetype)
|
|
{
|
|
case ImageDataFormat.DOOMFLAT:
|
|
return new PK3FileImage(this, name, filename, true);
|
|
|
|
case ImageDataFormat.DOOMPICTURE:
|
|
return new PK3FileImage(this, name, filename, false);
|
|
|
|
case ImageDataFormat.DOOMCOLORMAP:
|
|
return new ColormapImage(name);
|
|
|
|
default:
|
|
throw new ArgumentException("Invalid image format specified!");
|
|
}
|
|
}
|
|
|
|
// This returns true if the specified file exists
|
|
internal override bool FileExists(string filename)
|
|
{
|
|
return files.FileExists(filename);
|
|
}
|
|
|
|
// This returns all files in a given directory
|
|
protected override string[] GetAllFiles(string path, bool subfolders)
|
|
{
|
|
return files.GetAllFiles(path, subfolders).ToArray();
|
|
}
|
|
|
|
// This returns all files in a given directory that have the given title
|
|
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
|
|
{
|
|
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
|
|
}
|
|
|
|
//mxd. This returns all files in a given directory which title starts with given title
|
|
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) {
|
|
return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
|
|
}
|
|
|
|
// This returns all files in a given directory that match the given extension
|
|
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
|
|
{
|
|
return files.GetAllFiles(path, extension, subfolders).ToArray();
|
|
}
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
protected override string FindFirstFile(string beginswith, bool subfolders)
|
|
{
|
|
return files.GetFirstFile(beginswith, subfolders);
|
|
}
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
|
|
{
|
|
return files.GetFirstFile(path, beginswith, subfolders);
|
|
}
|
|
|
|
// This finds the first file that has the specific name
|
|
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
|
|
{
|
|
string title = Path.GetFileNameWithoutExtension(beginswith);
|
|
string ext = Path.GetExtension(beginswith);
|
|
if(ext.Length > 1) ext = ext.Substring(1); else ext = "";
|
|
return files.GetFirstFile(path, title, subfolders, ext);
|
|
}
|
|
|
|
// This loads an entire file in memory and returns the stream
|
|
// NOTE: Callers are responsible for disposing the stream!
|
|
internal override MemoryStream LoadFile(string filename)
|
|
{
|
|
MemoryStream filedata = null;
|
|
|
|
//mxd
|
|
if (archiveType == ArchiveType.SevenZip) { //this works waaaaaay faster with 7z archive
|
|
if (sevenZipEntries.ContainsKey(filename))
|
|
filedata = new MemoryStream(sevenZipEntries[filename]);
|
|
} else {
|
|
IArchive archive = ArchiveFactory.Open(location.location);
|
|
|
|
foreach (var entry in archive.Entries) {
|
|
if (!entry.IsDirectory) {
|
|
// Is this the entry we are looking for?
|
|
string entryname = entry.FilePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
|
if (string.Compare(entryname, filename, true) == 0) {
|
|
filedata = new MemoryStream();
|
|
entry.WriteTo(filedata);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Nothing found?
|
|
if (filedata == null){
|
|
//mxd
|
|
General.ErrorLogger.Add(ErrorType.Error, "Cannot find the file " + filename + " in archive " + location.location + ".");
|
|
return new MemoryStream();
|
|
}
|
|
|
|
filedata.Position = 0; //mxd. rewind before use
|
|
return filedata;
|
|
}
|
|
|
|
// This creates a temp file for the speciied file and return the absolute path to the temp file
|
|
// NOTE: Callers are responsible for removing the temp file when done!
|
|
protected override string CreateTempFile(string filename)
|
|
{
|
|
// Just copy the file
|
|
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
|
|
MemoryStream filedata = LoadFile(filename);
|
|
File.WriteAllBytes(tempfile, filedata.ToArray());
|
|
filedata.Dispose();
|
|
return tempfile;
|
|
}
|
|
|
|
// Public version to load a file
|
|
internal MemoryStream ExtractFile(string filename)
|
|
{
|
|
return LoadFile(filename);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|