UltimateZoneBuilder/Source/Core/Data
MaxED c087d014a1 Selected things are now dragged while dragging vertices, linedefs and sectors.
Error checks: added "Check unused textures" option.
Replaced MissingTexture3D and UnknownTexture3D.
Sectors mode: restored "Lower/Raise Floor/Ceiling by 8 mp" actions.
Visual mode: in some cases sidedefs were rendered as selected when they were not.
Existing linedefs were not split while drawing new lines in some cases.
Texture and height overrides were not applied correctly in some cases.
Preferences form: "Ctrl+Alt+ScrollUp" and "Ctrl+Alt+ScrollDown" dropdown items were setting the shortcut to "Ctrl+Shift+ScrollUp" and "Ctrl+Shift+ScrollDown".
2014-01-13 08:06:56 +00:00
..
BitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColorImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ColormapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocation.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataLocationList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DataManager.cs Selected things are now dragged while dragging vertices, linedefs and sectors. 2014-01-13 08:06:56 +00:00
DataReader.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
DirectoryReader.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
DynamicBitmapImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FileImage.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
FlatImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
HighResImage.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
ImageData.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ImageDataFormat.cs Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
ImageLoadState.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PatchNames.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PK3FileImage.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
PK3Reader.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
PK3StructuredReader.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Playpal.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PreviewManager.cs Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
ResourceImage.cs Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions. 2013-09-03 09:34:28 +00:00
SimpleTextureImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SpriteImage.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureImage.cs Error checks: PlaneAlign action is now taken into account when checking for missing upper/lower textures. 2013-12-02 15:02:01 +00:00
TexturePatch.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UnknownImage.cs Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE. 2013-08-21 10:45:54 +00:00
WADReader.cs Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00