UltimateZoneBuilder/Source/Core/GZBuilder
MaxED c07df8f596 Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
Updated ZDoom_DECORATE.cfg.
2015-02-24 13:38:35 +00:00
..
Controls Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values. 2015-02-06 09:01:33 +00:00
Data Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts. 2015-02-24 13:38:35 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZDoom Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts. 2015-02-24 13:38:35 +00:00
md3 Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Rendering Fixed a crash when trying to update a vertex handle geometry. 2014-09-17 12:46:47 +00:00
Tools Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Windows Interface: changed OK / Cancel buttons order. 2015-02-15 20:16:01 +00:00
GZGeneral.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00