UltimateZoneBuilder/Source/Core/Data
2022-12-10 19:11:28 +01:00
..
Scripting Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
BitmapImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
CameraTextureImage.cs
ColorImage.cs
ColorMap.cs Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
ColormapImage.cs
CvarsCollection.cs
DataLocation.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DataLocationList.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DataManager.cs Add support for toasts (#817) 2022-11-06 15:08:22 +01:00
DataReader.cs New feature: classic lighting renderer for visual mode (#680) 2022-01-04 20:17:12 +01:00
DirectoryReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
DynamicBitmapImage.cs Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
FileImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
FlatImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
HiResImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ImageData.cs Fixed a crash that occurred when using the NullTexture option in the TEXTURES lump. Fixes #833 2022-12-10 19:11:28 +01:00
ImageDataFormat.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
ImageLoadState.cs
PatchNames.cs
PK3FileImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
PK3Reader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
PK3StructuredReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00
Playpal.cs Hotfix for potential crash if COLORMAP or PLAYPAL don't have expected size (#685) 2022-01-08 10:48:16 +01:00
ResourceImage.cs
SimpleTextureImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
SpriteImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TextureImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TexturePatch.cs Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561 2021-05-16 16:47:42 +02:00
TEXTURESImage.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
UnknownImage.cs Fix crash when tga image loader succeeds in loading a 0x0 image 2020-03-19 15:46:04 +01:00
VoxelImage.cs
WADReader.cs Added warnings about possibly invalid resource configurations before starting to edit a map 2022-09-18 20:54:53 +03:00