UltimateZoneBuilder/Source/Core/Map
2013-08-28 08:29:06 +00:00
..
BlockEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
BlockMap.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GroupInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Linedef.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
MapElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapElementCollection.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapOptions.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
MapSet.cs Added a way to assign new tags, which finds a tag unused by current map element type. 2013-08-28 08:29:06 +00:00
Sector.cs UDMF: sector flags are now defined in game configuration instead of being hardcoded. 2013-07-10 08:59:17 +00:00
SelectableElement.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SelectionType.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Sidedef.cs Textures with names starting with "-" were not processed correctly. 2013-07-31 12:38:47 +00:00
SidedefPart.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Thing.cs Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources. 2013-07-30 09:25:27 +00:00
UniFields.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
UniValue.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Vertex.cs Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00