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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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714 lines
16 KiB
INI
714 lines
16 KiB
INI
/******************************************\
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Doom Builder Actions Configuration
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\******************************************/
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// Categories for the Controls preferences
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categories
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{
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file = "File";
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edit = "Edit";
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view = "View";
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modes = "Modes";
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tools = "Tools";
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classic = "Classic Modes";
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visual = "Visual Modes";
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selecting = "Selecting";
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}
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// This just defines which actions there are, what description they have and
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// some behaviour options. The Doom Builder core will bind to these actions
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// with delegates (function pointers) where you use the BeginAction and
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// EndAction attributes.
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// Options:
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//
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// allowkeys: Allows the user to bind standard keys to this action.
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// allowmouse: Allows the user to bind mouse buttons to this action.
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// allowscroll: Allows the user to bind the scrollwheel to this action.
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// disregardshift: This action will trigger regardless if Shift or Control is used.
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// repeat: BeginAction will be called for automatic key repetition.
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// default: Default key is only used when the action is loaded for the first
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// time and the default key is not used by any other action.
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//
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// allowkeys and allowmouse are true by default, the others are false by default.
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//
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testaction
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{
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title = "Developer Test";
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category = "tools";
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description = "Does whatever the developer wants to test.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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newmap
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{
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title = "New Map";
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category = "file";
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description = "Starts with a new, empty workspace to begin drawing a map from scratch.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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openmap
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{
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title = "Open Map";
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category = "file";
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description = "Opens an existing map from WAD file for viewing or modifying.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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closemap
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{
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title = "Close Map";
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category = "file";
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description = "Closes the current map and the WAD file in which it exists.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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savemap
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{
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title = "Save Map";
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category = "file";
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description = "Saves the current map to the opened source WAD file.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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savemapas
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{
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title = "Save Map As";
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category = "file";
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description = "Saves the current map and all resources from the source WAD file to a new WAD file.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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savemapinto
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{
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title = "Save Map Into";
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category = "file";
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description = "Saves the current map without any other resources into an existing or new WAD file.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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mapoptions
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{
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title = "Map Options";
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category = "edit";
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description = "Shows the Map Options dialog which allows changing the map lump name, game configuration and custom resources.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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configuration
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{
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title = "Game Configurations";
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category = "tools";
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description = "Shows the Game Configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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preferences
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{
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title = "Preferences";
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category = "tools";
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description = "Shows this Preferences dialog.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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reloadresources
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{
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title = "Reload Resources";
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category = "tools";
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description = "Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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cancelmode
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{
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title = "Cancel Action";
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category = "classic";
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description = "Cancels the current action and switches back to normal editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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acceptmode
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{
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title = "Accept Action";
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category = "classic";
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description = "Accepts the changes in the current action and switches back to normal editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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classicselect
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{
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title = "Select";
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category = "classic";
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description = "Selects the highlighted item. Also allows selection by drawing a rectangle.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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disregardshift = true;
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}
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classicedit
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{
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title = "Edit";
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category = "classic";
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description = "Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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disregardshift = true;
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}
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scrollwest
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{
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title = "Scroll West";
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category = "classic";
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description = "Scrolls the 2D map view to the left.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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scrolleast
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{
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title = "Scroll East";
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category = "classic";
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description = "Scrolls the 2D map view to the right.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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scrollnorth
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{
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title = "Scroll North";
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category = "classic";
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description = "Scrolls the 2D map view up.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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scrollsouth
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{
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title = "Scroll South";
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category = "classic";
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description = "Scrolls the 2D map view down.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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pan_view
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{
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title = "Pan View";
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category = "classic";
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description = "Pans the map in the direction of the mouse while held down.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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zoomin
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{
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title = "Zoom In";
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category = "classic";
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description = "Zooms in on the map at the current mouse location.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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zoomout
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{
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title = "Zoom Out";
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category = "classic";
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description = "Zooms out on the map from the current mouse location.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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repeat = true;
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}
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centerinscreen
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{
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title = "Fit To Screen";
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category = "classic";
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description = "Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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insertitem
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{
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title = "Insert Item";
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category = "classic";
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description = "Creates a new vertex or thing at the current mouse position.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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deleteitem
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{
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title = "Delete Item";
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category = "classic";
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description = "Deletes the highlighted or selected items.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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gridsetup
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{
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title = "Grid Setup";
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category = "edit";
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description = "Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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griddec
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{
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title = "Grid Decrease";
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category = "edit";
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description = "Decreases the grid density.";
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unbind = 1;
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mousebuttons = 0;
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mousescroll = 1;
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}
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gridinc
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{
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title = "Grid Increase";
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category = "edit";
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description = "Increases the grid density.";
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unbind = 1;
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mousebuttons = 0;
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mousescroll = 1;
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}
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undo
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{
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title = "Undo";
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category = "edit";
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description = "Restores the current map as it was before last action(s) performed.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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redo
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{
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title = "Redo";
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category = "edit";
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description = "Repeats the action(s) performed before Undo was used.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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togglesnap
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{
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title = "Snap to Grid";
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category = "edit";
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description = "Toggles snapping to the grid for things and vertices that are being dragged.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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toggleautomerge
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{
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title = "Merge Geometry";
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category = "edit";
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description = "Toggles automatic merging of geometry for vertices and structures that are being dragged.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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clearselection
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{
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title = "Clear Selection";
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category = "edit";
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description = "Deselects all selected elements.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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moveforward
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{
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title = "Move Forward";
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category = "visual";
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description = "Moves the camera forward in 3D Visual Mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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movebackward
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{
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title = "Move Backward";
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category = "visual";
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description = "Moves the camera backward in 3D Visual Mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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moveleft
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{
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title = "Move Left (strafe)";
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category = "visual";
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description = "Strafes the camera left in 3D Visual Mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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moveright
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{
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title = "Move Right (strafe)";
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category = "visual";
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description = "Strafes the camera right in 3D Visual Mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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testmap
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{
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title = "Test Map";
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category = "tools";
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description = "Starts the game and loads this map for playing.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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thingsfilterssetup
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{
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title = "Configure Things Filters";
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category = "tools";
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description = "Shows the Things Filters setup dialog which allows you to add, remove and change the things filters.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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copyselection
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{
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title = "Copy Selection";
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category = "edit";
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description = "Copies the current selection to the clipboard.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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cutselection
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{
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title = "Cut Selection";
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category = "edit";
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description = "Copies the current selection to the clipboard and removes it from the map.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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pasteselection
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{
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title = "Paste Selection";
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category = "edit";
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description = "Pastes the current contents of the clipboard into the map as a new selection.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup1
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{
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title = "Select Group 1";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 1";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup2
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{
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title = "Select Group 2";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 2";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup3
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{
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title = "Select Group 3";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 3";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup4
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{
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title = "Select Group 4";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 4";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup5
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{
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title = "Select Group 5";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 5";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup6
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{
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title = "Select Group 6";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 6";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup7
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{
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title = "Select Group 7";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 7";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup8
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{
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title = "Select Group 8";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 8";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup9
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{
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title = "Select Group 9";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 9";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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selectgroup10
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{
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title = "Select Group 10";
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category = "selecting";
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description = "Selects all geometry that was assigned to group 10";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup1
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{
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title = "Assign Group 1";
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category = "selecting";
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description = "Assigns the selected geometry to group 1";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup2
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{
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title = "Assign Group 2";
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category = "selecting";
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description = "Assigns the selected geometry to group 2";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup3
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{
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title = "Assign Group 3";
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category = "selecting";
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description = "Assigns the selected geometry to group 3";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup4
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{
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title = "Assign Group 4";
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category = "selecting";
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description = "Assigns the selected geometry to group 4";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup5
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{
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title = "Assign Group 5";
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category = "selecting";
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description = "Assigns the selected geometry to group 5";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup6
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{
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title = "Assign Group 6";
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category = "selecting";
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description = "Assigns the selected geometry to group 6";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup7
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{
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title = "Assign Group 7";
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category = "selecting";
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description = "Assigns the selected geometry to group 7";
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allowkeys = true;
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allowmouse = true;
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allowscroll = false;
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}
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assigngroup8
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{
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title = "Assign Group 8";
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category = "selecting";
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description = "Assigns the selected geometry to group 8";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
assigngroup9
|
|
{
|
|
title = "Assign Group 9";
|
|
category = "selecting";
|
|
description = "Assigns the selected geometry to group 9";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
assigngroup10
|
|
{
|
|
title = "Assign Group 10";
|
|
category = "selecting";
|
|
description = "Assigns the selected geometry to group 10";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
openscripteditor
|
|
{
|
|
title = "Script Editor";
|
|
category = "view";
|
|
description = "This opens the script editor that allows you to edit any scripts in your map or any script files.";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
viewmodenormal
|
|
{
|
|
title = "View Wireframe";
|
|
category = "view";
|
|
description = "This sets the view mode to Wireframe. This shows only the map elements without any sector filling.";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
viewmodebrightness
|
|
{
|
|
title = "View Brightness Levels";
|
|
category = "view";
|
|
description = "This sets the view mode to Brightness Levels. This fills all sectors with their brightness levels.";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
viewmodefloors
|
|
{
|
|
title = "View Floor Textures";
|
|
category = "view";
|
|
description = "This sets the view mode to Floor Textures. In this view mode the sectors are filled with their floor texture and with their brightness level applied.";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|
|
viewmodeceilings
|
|
{
|
|
title = "View Ceiling Textures";
|
|
category = "view";
|
|
description = "This sets the view mode to Ceiling Textures. In this view mode the sectors are filled with their ceiling texture and with their brightness level applied.";
|
|
allowkeys = true;
|
|
allowmouse = true;
|
|
allowscroll = false;
|
|
}
|
|
|