/******************************************\ Doom Builder Actions Configuration \******************************************/ // Categories for the Controls preferences categories { file = "File"; edit = "Edit"; view = "View"; modes = "Modes"; tools = "Tools"; classic = "Classic Modes"; visual = "Visual Modes"; selecting = "Selecting"; } // This just defines which actions there are, what description they have and // some behaviour options. The Doom Builder core will bind to these actions // with delegates (function pointers) where you use the BeginAction and // EndAction attributes. // Options: // // allowkeys: Allows the user to bind standard keys to this action. // allowmouse: Allows the user to bind mouse buttons to this action. // allowscroll: Allows the user to bind the scrollwheel to this action. // disregardshift: This action will trigger regardless if Shift or Control is used. // repeat: BeginAction will be called for automatic key repetition. // default: Default key is only used when the action is loaded for the first // time and the default key is not used by any other action. // // allowkeys and allowmouse are true by default, the others are false by default. // testaction { title = "Developer Test"; category = "tools"; description = "Does whatever the developer wants to test."; allowkeys = true; allowmouse = true; allowscroll = true; } newmap { title = "New Map"; category = "file"; description = "Starts with a new, empty workspace to begin drawing a map from scratch."; allowkeys = true; allowmouse = false; allowscroll = false; } openmap { title = "Open Map"; category = "file"; description = "Opens an existing map from WAD file for viewing or modifying."; allowkeys = true; allowmouse = false; allowscroll = false; } closemap { title = "Close Map"; category = "file"; description = "Closes the current map and the WAD file in which it exists."; allowkeys = true; allowmouse = false; allowscroll = false; } savemap { title = "Save Map"; category = "file"; description = "Saves the current map to the opened source WAD file."; allowkeys = true; allowmouse = false; allowscroll = false; } savemapas { title = "Save Map As"; category = "file"; description = "Saves the current map and all resources from the source WAD file to a new WAD file."; allowkeys = true; allowmouse = false; allowscroll = false; } savemapinto { title = "Save Map Into"; category = "file"; description = "Saves the current map without any other resources into an existing or new WAD file."; allowkeys = true; allowmouse = false; allowscroll = false; } mapoptions { title = "Map Options"; category = "edit"; description = "Shows the Map Options dialog which allows changing the map lump name, game configuration and custom resources."; allowkeys = true; allowmouse = false; allowscroll = false; } configuration { title = "Game Configurations"; category = "tools"; description = "Shows the Game Configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources."; allowkeys = true; allowmouse = false; allowscroll = false; } preferences { title = "Preferences"; category = "tools"; description = "Shows this Preferences dialog."; allowkeys = true; allowmouse = false; allowscroll = false; } reloadresources { title = "Reload Resources"; category = "tools"; description = "Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder."; allowkeys = true; allowmouse = false; allowscroll = false; } cancelmode { title = "Cancel Action"; category = "classic"; description = "Cancels the current action and switches back to normal editing mode."; allowkeys = true; allowmouse = true; allowscroll = true; } acceptmode { title = "Accept Action"; category = "classic"; description = "Accepts the changes in the current action and switches back to normal editing mode."; allowkeys = true; allowmouse = true; allowscroll = true; } classicselect { title = "Select"; category = "classic"; description = "Selects the highlighted item. Also allows selection by drawing a rectangle."; allowkeys = true; allowmouse = true; allowscroll = false; disregardshift = true; } classicedit { title = "Edit"; category = "classic"; description = "Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made."; allowkeys = true; allowmouse = true; allowscroll = false; disregardshift = true; } scrollwest { title = "Scroll West"; category = "classic"; description = "Scrolls the 2D map view to the left."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } scrolleast { title = "Scroll East"; category = "classic"; description = "Scrolls the 2D map view to the right."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } scrollnorth { title = "Scroll North"; category = "classic"; description = "Scrolls the 2D map view up."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } scrollsouth { title = "Scroll South"; category = "classic"; description = "Scrolls the 2D map view down."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } pan_view { title = "Pan View"; category = "classic"; description = "Pans the map in the direction of the mouse while held down."; allowkeys = true; allowmouse = true; allowscroll = false; } zoomin { title = "Zoom In"; category = "classic"; description = "Zooms in on the map at the current mouse location."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } zoomout { title = "Zoom Out"; category = "classic"; description = "Zooms out on the map from the current mouse location."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } centerinscreen { title = "Fit To Screen"; category = "classic"; description = "Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map."; allowkeys = true; allowmouse = true; allowscroll = true; } insertitem { title = "Insert Item"; category = "classic"; description = "Creates a new vertex or thing at the current mouse position."; allowkeys = true; allowmouse = true; allowscroll = true; } deleteitem { title = "Delete Item"; category = "classic"; description = "Deletes the highlighted or selected items."; allowkeys = true; allowmouse = true; allowscroll = true; } gridsetup { title = "Grid Setup"; category = "edit"; description = "Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image."; allowkeys = true; allowmouse = true; allowscroll = true; } griddec { title = "Grid Decrease"; category = "edit"; description = "Decreases the grid density."; unbind = 1; mousebuttons = 0; mousescroll = 1; } gridinc { title = "Grid Increase"; category = "edit"; description = "Increases the grid density."; unbind = 1; mousebuttons = 0; mousescroll = 1; } undo { title = "Undo"; category = "edit"; description = "Restores the current map as it was before last action(s) performed."; allowkeys = true; allowmouse = true; allowscroll = true; } redo { title = "Redo"; category = "edit"; description = "Repeats the action(s) performed before Undo was used."; allowkeys = true; allowmouse = true; allowscroll = true; } togglesnap { title = "Snap to Grid"; category = "edit"; description = "Toggles snapping to the grid for things and vertices that are being dragged."; allowkeys = true; allowmouse = false; allowscroll = false; } toggleautomerge { title = "Merge Geometry"; category = "edit"; description = "Toggles automatic merging of geometry for vertices and structures that are being dragged."; allowkeys = true; allowmouse = true; allowscroll = true; } clearselection { title = "Clear Selection"; category = "edit"; description = "Deselects all selected elements."; allowkeys = true; allowmouse = true; allowscroll = true; } moveforward { title = "Move Forward"; category = "visual"; description = "Moves the camera forward in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } movebackward { title = "Move Backward"; category = "visual"; description = "Moves the camera backward in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } moveleft { title = "Move Left (strafe)"; category = "visual"; description = "Strafes the camera left in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } moveright { title = "Move Right (strafe)"; category = "visual"; description = "Strafes the camera right in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } testmap { title = "Test Map"; category = "tools"; description = "Starts the game and loads this map for playing."; allowkeys = true; allowmouse = false; allowscroll = false; } thingsfilterssetup { title = "Configure Things Filters"; category = "tools"; description = "Shows the Things Filters setup dialog which allows you to add, remove and change the things filters."; allowkeys = true; allowmouse = false; allowscroll = false; } copyselection { title = "Copy Selection"; category = "edit"; description = "Copies the current selection to the clipboard."; allowkeys = true; allowmouse = true; allowscroll = false; } cutselection { title = "Cut Selection"; category = "edit"; description = "Copies the current selection to the clipboard and removes it from the map."; allowkeys = true; allowmouse = true; allowscroll = false; } pasteselection { title = "Paste Selection"; category = "edit"; description = "Pastes the current contents of the clipboard into the map as a new selection."; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup1 { title = "Select Group 1"; category = "selecting"; description = "Selects all geometry that was assigned to group 1"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup2 { title = "Select Group 2"; category = "selecting"; description = "Selects all geometry that was assigned to group 2"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup3 { title = "Select Group 3"; category = "selecting"; description = "Selects all geometry that was assigned to group 3"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup4 { title = "Select Group 4"; category = "selecting"; description = "Selects all geometry that was assigned to group 4"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup5 { title = "Select Group 5"; category = "selecting"; description = "Selects all geometry that was assigned to group 5"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup6 { title = "Select Group 6"; category = "selecting"; description = "Selects all geometry that was assigned to group 6"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup7 { title = "Select Group 7"; category = "selecting"; description = "Selects all geometry that was assigned to group 7"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup8 { title = "Select Group 8"; category = "selecting"; description = "Selects all geometry that was assigned to group 8"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup9 { title = "Select Group 9"; category = "selecting"; description = "Selects all geometry that was assigned to group 9"; allowkeys = true; allowmouse = true; allowscroll = false; } selectgroup10 { title = "Select Group 10"; category = "selecting"; description = "Selects all geometry that was assigned to group 10"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup1 { title = "Assign Group 1"; category = "selecting"; description = "Assigns the selected geometry to group 1"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup2 { title = "Assign Group 2"; category = "selecting"; description = "Assigns the selected geometry to group 2"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup3 { title = "Assign Group 3"; category = "selecting"; description = "Assigns the selected geometry to group 3"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup4 { title = "Assign Group 4"; category = "selecting"; description = "Assigns the selected geometry to group 4"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup5 { title = "Assign Group 5"; category = "selecting"; description = "Assigns the selected geometry to group 5"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup6 { title = "Assign Group 6"; category = "selecting"; description = "Assigns the selected geometry to group 6"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup7 { title = "Assign Group 7"; category = "selecting"; description = "Assigns the selected geometry to group 7"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup8 { title = "Assign Group 8"; category = "selecting"; description = "Assigns the selected geometry to group 8"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup9 { title = "Assign Group 9"; category = "selecting"; description = "Assigns the selected geometry to group 9"; allowkeys = true; allowmouse = true; allowscroll = false; } assigngroup10 { title = "Assign Group 10"; category = "selecting"; description = "Assigns the selected geometry to group 10"; allowkeys = true; allowmouse = true; allowscroll = false; } openscripteditor { title = "Script Editor"; category = "view"; description = "This opens the script editor that allows you to edit any scripts in your map or any script files."; allowkeys = true; allowmouse = true; allowscroll = false; } viewmodenormal { title = "View Wireframe"; category = "view"; description = "This sets the view mode to Wireframe. This shows only the map elements without any sector filling."; allowkeys = true; allowmouse = true; allowscroll = false; } viewmodebrightness { title = "View Brightness Levels"; category = "view"; description = "This sets the view mode to Brightness Levels. This fills all sectors with their brightness levels."; allowkeys = true; allowmouse = true; allowscroll = false; } viewmodefloors { title = "View Floor Textures"; category = "view"; description = "This sets the view mode to Floor Textures. In this view mode the sectors are filled with their floor texture and with their brightness level applied."; allowkeys = true; allowmouse = true; allowscroll = false; } viewmodeceilings { title = "View Ceiling Textures"; category = "view"; description = "This sets the view mode to Ceiling Textures. In this view mode the sectors are filled with their ceiling texture and with their brightness level applied."; allowkeys = true; allowmouse = true; allowscroll = false; }