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BaseVisualGeometrySector.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
BaseVisualGeometrySidedef.cs
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Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
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2013-11-21 10:53:11 +00:00 |
BaseVisualMode.cs
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"Raise" and "Lower Floor/Ceiling to adjacent sector" actions: when the action is not able to find suitable height from the elements of the same type, element of opposite type is used instead (damn that's cryptic :) ). Example: when no ceiling lower than lowest in selection was found while lowering selected ceilings, highest floor height of sectors, selected ceilings belong to, will be used instead. Even shorter: these actions can now be used to "close" and "open" doors quickly.
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2013-12-03 13:12:12 +00:00 |
BaseVisualSector.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
BaseVisualThing.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
BaseVisualVertex.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
Effect3DFloor.cs
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Textures with names starting with "-" were not processed correctly.
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2013-07-31 12:38:47 +00:00 |
EffectBrightnessLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectCopySlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectPlaneCopySlope.cs
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Plane Copy effect (118) is now shown in Visual mode.
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2013-04-16 12:52:40 +00:00 |
EffectThingLineSlope.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
EffectThingVertexSlope.cs
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Visual mode: fixed a couple of bugs in Visual vertex logic.
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2013-09-05 13:30:59 +00:00 |
EffectUDMFVertexOffset.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
IVisualEventReceiver.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
NullVisualEventReceiver.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
SectorData.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
SectorEffect.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevel.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelComparer.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
SectorLevelType.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
TexturePlane.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
ThingData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VertexData.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualActionResult.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualCeiling.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
VisualFloor.cs
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Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
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2013-09-19 09:17:49 +00:00 |
VisualLower.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
VisualMiddle3D.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
VisualMiddleBack.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
VisualMiddleDouble.cs
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Texture Browser: textures can now be filtered by size.
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2013-09-26 12:43:39 +00:00 |
VisualMiddleSingle.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
VisualSidedefParts.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |
VisualUpper.cs
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
WallPolygon.cs
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Removed a metric ton of unused "using" directives from BuilderModes plugin.
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2013-04-11 11:26:57 +00:00 |